deBug1nator
- deBug1nator
- JIRAUSER531049
- Europe/Stockholm
- Yes
- No
4 issues
Key
Summary
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Reporter
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Created
Changed Description:
I was running some commands to make certain mobs target each other. It looked something like this:
/execute as @e[type=zombie,tag=hurt,limit=1] at @s run summon minecraft:snowball ~ ~2.5 ~ {Tags:["aggro"]} /data modify entity @e[type=snowball,tag=aggro,limit=1] Owner set from entity @e[tag=target,limit=1] UUIDI used to be able to do this with no issues aside from regular mob behavior. However, when I was hitting zombies with snowballs, they started dealing damage to the targeted mob from far away. The mobs that they seemed able to hit "telepathically" were other zombies, husks, drowned, and zombie villagers.
To recreate this, simply summon a zombie and other mob with tags and use the above commands in a world.
Other: I also noticed that with these commands a husk or zombie villager with telepathically attack their own mob type, but no other mobs.
Added Affects Versions: 1.17.1
Removed Attachments:








In 1.16.1
I've also noticed the map rendering the sun and sky in this version
If you hit a zombie with a snowball, the second mob hitting itself doesn't have to be a zombie either. I found that hitting a zombie with a snowball shot from a zombie villager, husk, or drowned yields the same results.
Can confirm in 1.17.1
Can confirm in 1.17.1
In addition, I haven't added any animations or that kind of stuff to my entity yet. I've just stumbled into this error early on during testing.
Scratch that, the game's just buggy and it took some troubleshooting and editing to make it work
The game keeps rendering my models as 16x16x16 cubes with the texture file on all sides, completely ignoring the geometry