Warren Van Zuydam
- Dee23Gaming
- dee23gaming
- Europe/Stockholm
- Yes
- No
When I enter any world that I have in my worlds list, there is a 1/10 chance that my inventory gets wiped, and my player location is set back to world spawn. This happens on new survival worlds, and old survival worlds. Perhaps even creative worlds.
This bug is so common, that I have to frequently back up my 4 year old survival world of 348 MB just to ensure my world doesn't permanently wipe my inventory.
Whenever I spawn with an empty inventory, I have to kill the Minecraft instance using Alt+F4, just to avoid the game auto saving without my inventory items. This bug is proven to also affect Android, and probably every other platform.
Steps to recreate:
Transfer any world from Windows to Android, and vice versa.
It seems that transferring worlds between platforms causes this issue at random just once at a time after transferring the world.
PLEASE NOTE:
This game requires a hotfix update, as this bug threatens to corrupt ANY world at random by wiping your inventory and resetting your player's location to world spawn!
Starting a world and spawning is laggy, running around causes frequent lag spikes which make the game unplayable, inventory lag spikes, picking up items causes lag spikes. Literally everything causes lag spikes. All of these problems came with the latest update. I have a Xiaomi Mi 10T Pro, which is a powerful 2020 phone model with an Adreno 650 GPU, Snapdragon 865 chipset, 8GB RAM, 144Hz screen refresh rate, and 256GB of storage. How does a mobile game like this just perform badly for no apparent reason at all? Even premium phones can't handle this game without lag spikes anymore. Please optimize this game, because this is getting absolutely ridiculous. I hear Mojang employees barely work at all, so I guess that explains the slow and buggy updates.
I am seeing a lot of videos on YouTube showing this exact same issue with Android and possibly even IOS performance ever since 1.20.30 released, that the game experiences random freezes. This can vary in intensity depending on your device, however even my high end device experiences these seemingly random lag spikes. This never happened prior to 1.20.30, so it must be a GPU utilisation bug that Mojang let slip through beta testing.
I have a Xiaomi Mi 10T Pro running Android 12. My specs are:
Adreno 650 GPU
8GB RAM + 3GB extendable RAM
Snapdragon 865 chipset
256GB internal storage
This is a flagship model from late October 2020, and can play any AAA title with no performance issues whatsoever. So this new version of Minecraft Bedrock is either causing GPU utilisation to max
out, or the RAM to maxout for no reason. This bug does not affect Windows PCs.
I am seeing a lot of videos on YouTube showing this exact same issue with Android and possibly even IOS performance ever since 1.20.30 released, that the game experiences random freezes. This can vary in intensity depending on your device, however even my high end device experiences these seemingly random lag spikes. This never happened prior to 1.20.30, so it must be a GPU utilisation bug that Mojang let slip through beta testing.
I have a Xiaomi Mi 10T Pro running Android 12. My specs are:
Adreno 650 GPU
8GB RAM + 3GB extendable RAM
Snapdragon 865 chipset
256GB internal storage
This is a flagship model from late October 2020, and can play any AAA title with no performance issues whatsoever. So this new version of Minecraft Bedrock is
eithercausing GPU utilisation to max out for no reason. This bug does not affect Windows PCs.
I am seeing a lot of videos on YouTube showing this exact same issue with Android and possibly even IOS performance ever since 1.20.30 released, that the game experiences random freezes. This can vary in intensity depending on your device, however even my high end device experiences these seemingly random lag spikes. This never happened prior to 1.20.30, so it must be a GPU utilisation bug that Mojang let slip through beta testing.
I have a Xiaomi Mi 10T Pro running Android 12. My specs are:
Adreno 650 GPU
8GB RAM + 3GB extendable RAM
Snapdragon 865 chipset
256GB internal storage
This is a flagship model from late October 2020, and can play any AAA title with no performance issues whatsoever. So this new version of Minecraft Bedrock is causing GPU utilisation to max out for no reason. This bug does not affect Windows PCs. I saw that I still had over 3GB of free RAM while running the game on my Android device, so it must be a GPU utilisation bug, or something else which I'm not aware of since the 1.20.30 update.
I am seeing a lot of videos on YouTube showing this exact same issue with Android and possibly even IOS performance ever since 1.20.30 released, that the game experiences random freezes. This can vary in intensity depending on your device, however even my high end device experiences these seemingly random lag spikes. This never happened prior to 1.20.30, so it must be a GPU utilisation bug that Mojang let slip through beta testing.
I have a Xiaomi Mi 10T Pro running Android 12. My specs are:
Adreno 650 GPU
8GB RAM + 3GB extendable RAM
Snapdragon 865 chipset
256GB internal storage
This is a flagship model from late October 2020, and can play any AAA title with no performance issues whatsoever. So this new version of Minecraft Bedrock is causing GPU utilisation to max out for no reason. This bug does not affect Windows PCs. I saw that I still had over 3GB of free RAM while running the game on my Android device, so it must be a GPU utilisation bug, or something else which I'm not aware of since the 1.20.30 update.
Please note that when I say "freeze", I mean the game freezes for about 500ms and continues playing. So I mean "lag spike".






I've also seen this since 1.13 betas. Hopefully the arm model matches Java some time soon.
This also affects 1.16.0.63
Affects 1.16.0.64
Affects 1.16.0.66
Affects 1.16.0.67
Sorry, there is no delete bug report option. Just saying my shaders and/or my own texturepack are responsible for this issue. Silly me
I can't provide a screenshot, as it seems the trading screen is back to normal.
I'll provide a screenshot once I can reproduce it (which I don't know how to reproduce)
The bug happened in 1.16.2 pre-release 1 as well just to make sure it wasn't my current version and modding API, so I think the bug is still open in my eyes
Found this bug too. I hope Mojang sees this soon. I guess it also is used as an exploit to farm obsidian easily
Sure. I am using Android 9.0, and my device model is a Sony Xperia XZ1
I don't see why they changed it to fixed either. I'm still getting this bug with newly generated portals in 1.16.3
People, don't pay attention to the Status above. It is still UNRESOLVED. Please acknowledge the issue exists
Arisa, it is NOT a duplicate. Read properly. He is referring to frame lag, not block and sound lag
Affects 1.17.2
This seems to only affect Jungle leaves for me with fancy graphics turned off
Affects 1.18.2
Affects 1.18.2
I also have this issue with RenderDragon. The old HAL renderer was way better. I used to play with 16 chunks lagless on Android, now the game is choppy even with 5 chunk render distance
Affects 1.19.0.32/33
Affects 1.19.0.32/33
Affects 1.19.0.05
Affects 1.19.20.20 Beta/Preview
Affects 1.19.2 Hotfix and 1.19.20.20 Beta/Preview
Which program do you use to view this data? I suspect my world has hanging data about dead entities
Here is a link to my video footage https://1drv.ms/u/s!AgudSNvLq1wMhkBabJ-1BWATN6JD The video is a bit stuttery sometimes, but you'll se a very big frame drop when I summon a lightning bolt.
Affects 1.19.50
Affects 1.19
Will affect 1.20
Will affect 1.21
Will affect 1.22
Will affect 1.23
etc.
etc.
I selected Android 12, but it looks like even the webpage has bugs.
This bug report involves every Bedrock platform, and there is no media to attatch. It's exactly what I said - if I select a tool/weapon with many enchantments, then the hotbar tooltip blocks my view for about 4-5 seconds.
Here's a guaranteed workaround:
If you load, and you see your inventory is wiped, then press Alt+F4 to exit and prevent the world auto saving. On Android, quickly delete the Minecraft task. Whatever you do, do not press "save and exit". I don't know how you would kill the Minecraft instance on Xbox or PlayStation though...
I literally mentioned what causes the lag spikes. It just so happens to be all the above-mentioned cases. I forgot to mention that chunk loading also causes massive spikes, even on just 8 chunk render distance. Keep in mind that I have a medium to high end device, so no excuses, and stop marking my bugs as "invalid". I have a well-rounded background on computers. I'm 24 years old, not 9, okay? Something is causing frame freezes, and there's a lot of neglected optimization work that needs to be done. I can't imagine the pain that lower end devices have to face. Do you even know when was the last I saw a changelog where you guys actually tried optimizing the game? None. Just "fixed several crashes" under the "crash fixes and optimization" section.
Affects 1.20.50
A video won't show anything useful. It's a mouse sensitivity lag problem, not a graphical problem. But if you STILL want a video, then just tell me.
Well, I showed how to reproduce the bug. It's a feeling when turning the camera that something isn't right. When a game has lag spikes, or frame drops, the mouse sensitivity should never be affected, no matter what. But in this update of Minecraft Java, the sensitivity is not consistent, and the sensitivity seems to sync with frame drops when loading chunks in vanilla Java Minecraft.
No, it's definitely not MC 273262. That's just ordinary performance issues. This bug report of mine has to do with frame drops affecting the consistency of the mouse sensitivity.
Thanks, let me know. I'm aware that Java Minecraft performs badly on vanilla, so anything to do with frame drops is quite "normal" to me at this point. These can be fixed with performance mods, which is a must-have for anyone playing Java. But in 1.21, these "normal" frame drops are now affecting the consistency of the mouse sensitivity, which in my over 11 years of consistently playing Minecraft, has never happened before.
Yes, but the weird thing is that I didn't experience this bug in the versions they mentioned in that bug report. So according to me, this bug didn't exist prior to 1.21, but according to them, they experienced the bug way before 1.21. Really strange.
Affects 1.21.
Affects 1.21.20.21 Preview.
Turning off fancy graphics doesn't work for most people. Even with all settings turned down to potato mode, the game behaves exactly the same, and has been getting worse ever since the bug was first detected. It started off as annoying lag spikes, and has turned into a choppy, lag spikey, unplayable mess.
Beta 1.21.30.21 did not fix this bug. I'm still getting frequent lag spikes and frame drops.
I'm seeing this problem on Window 11 too now. The only workaround is to make your own skin pack, and use that instead.