deesynt
- deesynt
- JIRAUSER561929
- America/Denver
- Yes
- No
The bug:
Tall grass spawns at a severely lower rate than it should. This results in barren, flat-looking landscapes, where double-tall grass seems more abundant and looks tacked on without normal tall grass surrounding it.How to reproduce:
Generate an infinite world and find either a plains or savanna biome. Compare (if possible) to older versions of MCPE, or Java edition where needed.
The bug:
Various blocks are lit inconsistently with varying levels of darkness. This results in strange looking builds and structures. I noticed that obsidian seemed a bit too dark, so I replaced a few textures with a completely flat gray 16x16 texture to compare.How to reproduce:
Place down blocks like obsidian, sand, and any slabs or stairs, and compare the way they are lit.I would attatch the resource pack I used to test this but the file size is too big. I didn't get a chance to replace every texture so there may be more inconsistencies than this.The bug:
Various blocks are lit inconsistently with varying levels of darkness. This results in strange looking builds and structures. I noticed that obsidian seemed a bit too dark, so I replaced a few textures with a completely flat gray 16x16 texture to compare.How to reproduce:
Place down blocks like obsidian, sand, and any slabs or stairs, and compare the way they are lit. The differences are much easier to see with this resource pack. I didn't get a chance to replace every texture so there may be more inconsistencies than this.
The bug:
The punch sound plays for every time you press the attack button, regardless of how many times your character actually swings. This results in the sound playing out of sync with the punch animation. Only the punch sound is affected by this bug.How to reproduce:
Press the attack input as fast as you can over the course of a few seconds. The attack sound will play more times than the player model actually attacks.
The bug:
Items such as bows, shields, and tridents will slowly sway up and down when view bobbing is turned off.How to reproduce:
- Turn off view bobbing
- Hold a bow, a shield, or a trident in your main hand and notice the movement
- Switch to another item, like a block, and notice no movement.
The bug:
Items such as bows, shields, and tridents will slowly sway up and down when view bobbing is turned off.
How to reproduce:
Turn off view bobbingHold a bow, a shield, or a trident in your main hand and notice the movementSwitch to another item, like a block, and notice no movement.As of 1.17, this bug is fixed





















This issue persists in 1.17.0.50 and should be reopened

This absolutely should be reopened. Removing an option for users of one platform to fix an issue on another isn't ideal.
1.18.0.21 fixed this issue for snow blocks, but not other blocks affected by MCPE-121185 like sand-based blocks, slabs, obsidian, etc.