Desert Blaster
- DesertBlaster
- desertblaster
- Asia/Singapore
- Yes
- No
The achievement "Where
didyougo?" is not able to be completed even after finishing what the achievement said, which is gathering items a cat give to the player. It can be completed on an Android device (Huawei) with beta version (1.9.0.3beta).The achievement "Where have you been?" is not able to be completed even after finishing what the achievement said, which is gathering items a cat give to the player. It can be completed on an Android device (Huawei) with beta version (1.9.0.3beta).
Unable to achieve"Wheredidyougo?" achievementUnable to achieve"Where have you been?" achievement
When a player finished eating a food item and that slot on hotbar the player is holding become empty, the player's hand placement on screen is in the middle of the screen as if the player is still eating. This glitch can be corrected by relogging or using a bow/crossbow/etc..
When using /replaceitem command on a mob to
letit hold fireworks on its off-hand with or without experimental game play, the game crashes. The device used is Huawei nova 2i.When using /replaceitem command on a mob to force it to hold a arrow, fireworks, etc. on its off-hand with or without experimental game play, the game crashes. The device used is Huawei nova 2i.
Game crashes when making a mob holdfireworkson its off-handGame crashes when making a mob hold an item on its off-hand
When using the /replaceitem command in a repeating command block, for example /replaceitem entity @a [tag=tagged] slot.armor.head skull 1 2, will lock the player's inventory in which they can't move their items in their inventory even when there's no target that
is[tag=tagged]When using the /replaceitem command in a repeating command block to replace a player's inventory slot with an item, for example /replaceitem entity @a [tag=tagged] slot.armor.head skull 1 2, will lock the player's inventory in which they can't move their items in their inventory even when there's no player target that has the tag "tagged"
When using the /replaceitem command in a repeating command block to replace a player's inventory slot with an item, for example /replaceitem entity @a [tag=tagged] slot.armor.head 0 skull 1 2, will lock the player's inventory in which they can't move their items in their inventory even when there's no player target that has the tag "tagged"
If you have a datapack with a function file at the location
datapacks\datapack_name\data\folder_a\function\folder_b\function.mcfunction
After running this command on a command block in the world:
/function folder_a:folder_b/function
If a redstone comparator or a chain command block is attached to this command block, they will not be activated even if the /function command itself has worked and triggered the command stored within the function.mcfunction file.
Same thing happens when I run a command in the chat such as:
/execute store success score @s testing run function folder_a:folder_b/function
I will not receive a positive output in my scoreboard named "testing" (I don't get a score of 1), however, when I run other commands like /say hi, it works.
In the image attached, I am running a function with the command "say hi" in it, although the command within the .mcfunction file has successfully activated, the command block did not output a redstone signal.
If you have a datapack with a function file at the location
datapacks\datapack_name\data\folder_a\function\folder_b\function.mcfunction
After running this command on a command block in the world:
/function folder_a:folder_b/function
If a redstone comparator or a chain command block is attached to this command block, they will not be activated even if the /function command itself has worked and triggered the command stored within the function.mcfunction file.
Same thing happens when I run a command in the chat such as:
/execute store success score @s testing run function folder_a:folder_b/function
I will not receive a positive output in my scoreboard named "testing" (I don't get a score of 1), however, when I run other commands like /say hi, it works.
In the image attached, I am running a function with the command "say hi" in it, although the command within the .mcfunction file has successfully activated, the command block did not output a redstone signal.
STEPS TO REPRODUCE:
- Set up a valid datapack
- Place down a command block chained to a chain command block, or use a redstone comparator, the command in this command block is a /function command that runs this function in the datapack
OBSERVED RESULT
- The chain command block is not activated and/or the redstone comparator did not turn on.
EXPECTED RESULT
1. The chain command block should have activated and/or the redstone comparator should have turned on







This command used to work in version 1.7 but they are bugged now in betas which includes the new 1.10.0.3 beta version
@Christopher John Crosby
Even when the player removed "tagged" tag, the bug still applies to him/her
Additional information: this used to work in 1.19 when I last played on this world, after I upgrade it to 1.21.1 it stopped working.
I don't know how to reply but I have updated the report with the information