Dhodo
- Dhodo
- JIRAUSER704380
- Europe/Stockholm
- Yes
- No
Changed Summary:
Dispenserwon't equip non-armor item on armor standDispenser don't equip non-armor item on armor stand
Changed Description:
Summary:
When you dispense an non-armor item (other than armor pieces / shield) on armor stand with arms, the dispenser
won't equip this item in the main hand on the armor stand.Steps to reproduce:
- Place an armor stand with arms.
- Place a dispenser next to the armor stand.
- Put any non-armor item in dispenser.
- Activate the dispenser by redstone
Observed results:
Dispenser
won't equip item in the main hand on the armor stand.Expected results:
Dispenser must equip item in the main hand on the armor stand if :
- Arms are shown and,
- All the default item slots are occupied, and
- if the main hand slot is available.
Summary:
When you dispense an non-armor item (other than armor pieces / shield) on armor stand with arms, the dispenser don't equip this item in the main hand on the armor stand.
Steps to reproduce:
- Place an armor stand with arms.
- Place a dispenser next to the armor stand.
- Put any non-armor item in dispenser.
- Activate the dispenser by redstone
Observed results:
Dispenser don't equip item in the main hand on the armor stand.
Expected results:
Dispenser must equip item in the main hand on the armor stand if :
- Arms are shown and,
- All the default item slots are occupied, and
- if the main hand slot is available.


no, no, it's indeed on Java Edition, I didn't put this problem on the wrong project. You can possibly test it if you want to be sure
.
I think this is not a bug but a desired behavior. Simply avoid distracting him in his work
, you don't have to be next to him all the time.
Can confirm in 21w44a, 1.18 Pre-release x
I have the impression that the bug appears when the player leaves the entity (horse, boat, etc ...) after having traveled a sufficient distance so that the chucks from which the player entered are unloaded.
In short, I think that when the player moves in an entity as a passenger, only the player's position is updated but not the entity he is riding. So when the player leaves the entity he has mounted and the entity is still in a loaded zone, the game manages to teleport the entity to the player's position, otherwise he does not succeed and l entity has disappeared as long as the player does not reload the chunk where the entity is located.