Spore blossoms with not be part of the 1.17 generation in a default survival world. Spore blossoms can be obtained either through custom world generation, custom biomes, and the Lush caves biome in Single biome catagory when creating a world. You got not get this block in simple survival yet, just wait until 1.18
you would have to change the datapack namespace to be something other than minecraft. since when you try to do "minecraft:lush_cave_ocean" it tries to pull it from minecraft. since there is no biome like that it doesnt work. If you would name it something like "diamond:lush_cave_ocean" it could work. Hope this helps!
I'm also having said issue on villagers freezing in my vanilla 1.19.3 survival world.
I discovered 4 Masons not moving around at all in a group. I attempted to solve this issue by breaking the job site and it did unfreeze the villagers. However, placing the job site back in the set locations & other locations would freeze the same 4 villagers. Trying to further solve this issue, I decided to break all job sites and let the villagers sleep. After they've slept, I would have placed them all back down. This solution did not work, 16 out of my 18 Masons are currently frozen.
Checking with the /data command confirmed each villager lost the "minecraft:job_site" or "minecraft:potential_job_site" tags. Placing and replacing the workstations do not let the villagers regain that tag.
Edit: I have added a screenshot of a Mason villager without either tag that is frozen. However, breaking the Stonecutter at the coordinates: ( -486 70 -745 ), the villager will unfreeze. Upon further research, this villager does not have a home location yet can sleep in a bed as well.
able to reproduce on 1.17- rc1
Teleporting to this location had also made the floating vines appear in surrounding areas
Spore blossoms with not be part of the 1.17 generation in a default survival world. Spore blossoms can be obtained either through custom world generation, custom biomes, and the Lush caves biome in Single biome catagory when creating a world. You got not get this block in simple survival yet, just wait until 1.18
can confirm
all rideable enities do not seem to work, including boats & minecarts
you would have to change the datapack namespace to be something other than minecraft. since when you try to do "minecraft:lush_cave_ocean" it tries to pull it from minecraft. since there is no biome like that it doesnt work. If you would name it something like "diamond:lush_cave_ocean" it could work. Hope this helps!
I'm also having said issue on villagers freezing in my vanilla 1.19.3 survival world.
I discovered 4 Masons not moving around at all in a group. I attempted to solve this issue by breaking the job site and it did unfreeze the villagers. However, placing the job site back in the set locations & other locations would freeze the same 4 villagers. Trying to further solve this issue, I decided to break all job sites and let the villagers sleep. After they've slept, I would have placed them all back down. This solution did not work, 16 out of my 18 Masons are currently frozen.
Checking with the /data command confirmed each villager lost the "minecraft:job_site" or "minecraft:potential_job_site" tags. Placing and replacing the workstations do not let the villagers regain that tag.
Edit: I have added a screenshot of a Mason villager without either tag that is frozen. However, breaking the Stonecutter at the coordinates: ( -486 70 -745 ), the villager will unfreeze. Upon further research, this villager does not have a home location yet can sleep in a bed as well.