me
- dj_v1rus
- dj_v1rus
- Europe/Stockholm
- Yes
- No
following the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w38b and the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal lilst become emptyif player dont go back and left, when someone join the server after an idle, it crash during the removeall()
i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
thanx for the attention you paid to this
following the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w38b and the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal lilst become emptyif player dont go back and left, when someone join the server after an idle, it crash during the removeall()
i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
maybe it got something to do with the spam in console about duplicate uuid of the entities ?
thanx for the attention you paid to this
following the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w38b and the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal lilst become emptyif player dont go back and le
ft, when someone join the server after an idle, it crash during the removeall()i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
maybe it got something to do with the spam in console about duplicate uuid of the entities ?
thanx for the attention you paid to thisfollowing the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w38b and the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal list become emptyif player dont go back and leave the game, when someone will join the server after an idle of zero connected, it crash during the removeall()
i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
maybe it got something to do with the spam in console about duplicate uuid of the entities ?
thanx for the attention you paid to this
following the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w3
8band the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal list become emptyif player dont go back and leave the game, when someone will join the server after an idle of zero connected, it crash during the removeall()
i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
maybe it got something to do with the spam in console about duplicate uuid of the entities ?
thanx for the attention you paid to thisfollowing the
BugMC-63590(marked as resolved)
BugMC-63671(marked as resolved)
BugMC-73400(marked as resolved)watchdog shutdown my server at a max of 600 000
i got a modded snapshot 15w39c and the bug seem to begin when players teleport to another dimension
(for switch the dimension i use mg.*(player,int,position)
//###############
java.lang.Error
at java.util.ArrayList.indexOf(ArrayList.java:298)
at java.util.ArrayList.contains(ArrayList.java:281)
at java.util.ArrayList.batchRemove(ArrayList.java:700)
at java.util.ArrayList.removeAll(ArrayList.java:671)
at agv.k(SourceFile:1389)
at lk.k(SourceFile:538)
//###############
i placed a system print to watch the size of the pending removal tileentitylist and it seems to grow when a player switch dimension, the removal pending list of the world he left continue to grow like a memory flow
when teleport back to the left world, removal list become emptyif player dont go back and leave the game, when someone will join the server after an idle of zero connected, it crash during the removeall()
i have this problem since you added a "position" param to the method, maybe the use of this method changed or maybe i discovered a bug
maybe it got something to do with the spam in console about duplicate uuid of the entities ?
thanx for the attention you paid to this
confirmed here, unable to follow the console messages since the 36d version
not confirmed :
" it's possible it only happens when a chunk is first loaded"
it happend everytime, chunk loaded, unloaded, start stop the server, i suspect a problem with dimensions ( since the method travelToDimension(player, int) changed to travelToDimension(player, int, position) )
see https://bugs.mojang.com/browse/MC-89210 i just opened
ps, i saw this error spam in fresh version AND in my modded version
i found the solution
pointcut spam() : (execution( * org.apache.logging.log4j.spi.AbstractLogger.warn(String,..)));
{ if(((String)thisJoinPoint.getArgs()[0]).contains("pending"))return null;return proceed();}Object around() : spam()
150 to 250 spams by minute removed
now i can read my logs
my solution
pointcut spam() : (execution(* org.apache.logging.log4j.spi.AbstractLoger.warn(String,..)));
Object around() : spam()
{ String arg = (String)thisJoinPoint.getArgs()[0]; if(arg.contains("duplicate UUID") || arg.contains("sending move packet")) return null; return proceed();}confirmed in 15w47c
e: saving entity NBT