Ryan Jefferey Beckham
- duderyan100
- duderyan100
- Europe/Stockholm
- Yes
- No
i was playing a single player world and attack a zombie pigmen to get some cheap gold but after i killed all the ones in the area more spawned and were still angry with me and eventually killed me. and every time I go back to the nether their just sitting there waiting to spawn kill me
i was playing a single player world and attack a zombie pigmen to get some cheap gold but after i killed all the ones in the area more spawned and were still angry with me and eventually killed me. and every time I go back to the nether their just sitting there waiting to spawn kill me.
so later i moved my nether portal fairly far away but nope same results.
The Nether
windows 7
The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I notoiced what appears to be an aliasing issue in the clouds, usually they're just jaggey near the sides but this is something else. and moving the mouse changed how it looked
I was running 20w16a 1920x1080@60, my screens resoultion is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080 to combat a lag issue in game
my processor is an i7-6700k @4.00ghz
Update
after receiving a request to check whether or not it is still an issue in 1.16 rc1
The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I not
oiced what appears to be an aliasing issue in the clouds, usually they're just jaggey near the sides but this is something else. and moving the mouse changed how it lookedI was running 20w16a 1920x1080@60, my screens reso
ultion is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080 to combat a lag issue in gamemy processor is an i7-6700k @4.00ghz
Update
after receiving a request to check whether or not it is still an issue in 1.16 rc1
The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I noticed what appears to be an aliasing issue in the clouds, usually they're just 'jaggy' near the sides but this is something else. and moving the mouse changed how it looked
I was running 20w16a 1920x1080@60, my screens native resolution is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080@60 to combat a lag issue in game
my processor is an i7-6700k @4.00ghz
Update
After receiving a request to check whether or not it is still an issue in 1.16 rc1, I went back to check recreating the same conditions (changing my screen resolution to 1920x1080@60hz both in game and on my graphics card)I an concur that the issue still persists
The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I noticed what appears to be an aliasing issue in the clouds, usually they're just 'jaggy' near the sides but this is something else. and moving the mouse changed how it looked
I was running 20w16a 1920x1080@60, my screens native resolution is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080@60 to combat a lag issue in game
my processor is an i7-6700k @4.00ghz
Update
After receiving a request to check whether or not it is still an issue in 1.16 rc1, I went back to check recreating the same conditions (changing my screen resolution to 1920x1080@60hz both in game and on my graphics card). I can concur that the issue still persists. (and the antialiasing has gotten wonky on blocks outside what appears to be my current chunk, though that is most likely a separate issue.)
The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I noticed what appears to be an aliasing issue in the clouds, usually they're just 'jaggy' near the sides but this is something else. and moving the mouse changed how it looked
I was running 20w16a 1920x1080@60, my screens native resolution is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080@60 to combat a lag issue in game
my processor is an i7-6700k @4.00ghz
Update
After receiving a request to check whether or not it is still an issue in 1.16 rc1, I went back to check recreating the same conditions (changing my screen resolution to 1920x1080@60hz both in game and on my graphics card). I can con
curthat the issue still persists.(and the antialiasing has gotten wonky on blocks outside what appears to be my current chunk, though that is most likely a separate issue.)The bug
Clouds are composed of squre cloud "blocks", which are put together to form larger clouds. The cloud blocks still have faces on all eight sides, and the faces inside of a cloud don't stop rendering. When looking at a cloud from outside (below or above), these inner faces are still somewhat visible (although barely noticeable) and create some ugly pixel fragments.
Original description
whilst playing I noticed what appears to be an aliasing issue in the clouds, usually they're just 'jaggy' near the sides but this is something else. and moving the mouse changed how it looked
I was running 20w16a 1920x1080@60, my screens native resolution is 3840x2160@60hz but I have my graphics card (GTX 1080 G1) is set to 1920x1080@60 to combat a lag issue in game
my processor is an i7-6700k @4.00ghz
Update
After receiving a request to check whether or not it is still an issue in 1.16 rc1, I went back to check recreating the same conditions (changing my screen resolution to 1920x1080@60hz both in game and on my graphics card). I can confirm that the issue still persists.



huh i posted one just like this a few days ago ..... guess i should have checked harder first. but i can confirm this is true but on windows 7
This is not a duplicate I had this problem with 2 leads and Donkey and on my horse. The Lead would not attach to the fence post or lead pull animals along as well as ghost leads saying I still had the 2 leads I started with. And lastly the won't stop being attached to the player until you ride said mob.
As someone who usually enjoys the combat (even though I am poor at it), the number of ghasts is irritating because:
and the spawn rate of enemies in Bastions that are in Soul Sand Valleys make traversal cumbersome