Dummyc0m
- Dummyc0m
- dummyc0m
- America/Havana
- Yes
- No
Crash on server when shooting an arrow into a nether portal(overworked)Crash on server when shooting an arrow into a nether portal(overworld)
Crash on server whenshootingan arrow into a nether portal(overworld)Server crashes when a player shoots an arrow into a nether portal(overworld)
CentOS 7, Java 1.8 Update 25, 1024MB of RAM
– System Details –
Details:
Minecraft Version: 1.8.2-pre1
Operating System: Linux (amd64) version 3.16.7-x86_64-linode49
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 67163776 bytes (64 MB) / 355885056 bytes (339 MB) up to 1056309248 bytes (1007 MB)
JVM Flags: 6 total; -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Profiler Position: N/A (disabled)
Player Count: 1 / 20; [qx ['Dummyc0m'/258, l='world', x=14095.88, y=77.00, z=-1424.66] ]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)










And this cause item storage system to leave items in all vertical chests too causing very inconsistent timing problems.
Also this breaks hopper timers.
Umm Should I make this private?
No it doesn't duplicate... the desciptions are different and
MC-59509only applies to detector rails.Patrick, no thank you, it is extremely annoying when you are building something
I was using PufferPanel which might be the reason, sorry for you inconvenience...
I was editing the server.properties file, so I really do not know. I just tried it in the local environment, it worked. I will try to report it to the Panel guys.
Confirmed for 15w44a, pistons still teleport entities.
MC-89370is a duplicate right?Confirmed for 15w44a, they still visually glitch.
it still reproduces in 15w46a.
Still happening in 16w03a
https://youtu.be/thRs0e4u4cw?t=3m8s
You may check it out.
Can confirm, they do disappear for a split second, and it would be awesome for Mojang to fix this annoying bug.
Kevin, if you open F3 debug screen and look on for the block type, you can see that the piston actually disappears and it shows the block behind it for a moment.