Nadal de Jose Vilar
- El_Sr_N
- el_sr_n
- Europe/Madrid
- Yes
- No
The generation of decoration can be corrupted when it pulls
The seed world: 3036578124173110598
thevindicators do not move overthe carpets,they stay static with the gun outsideThe mobs do not move on the carpets, as if they were detected as rails
thevindicators do not move overthe carpets,they stay static with the gun outsideThe mobs do not move on the carpets, as if they were detected as rails
thevindicadordont movethe mobs dont move
The items do not float properly in environments of 4x4 blocks, closed corners and / or in uneven areas, but they do float in level environments or in open corners.
water
items
floating
The wither skeletons can not move freely when having a ceiling at 3 blocks high
this bug is from version 1.13
The wither skeletons can not move freely when having a ceiling at 3 blocks high
this bug is from version 1.13 and 1.13.1
The pig zombies after a few seconds of pursuit, reduce their speed to that of a normal zombie
this bug is from version 1.13 and 1.13.1
The following sounds are missing: (Missing more)
Critical hit
Cover with the shield
Stop a hit with the shield
The leaves when broken by fire sounds like wool (from 1.13)
Take damage
The following sounds are missing: (Missing more)
Critical hit
Cover with the shield
Stop a hit with the shield
The leaves when broken by fire sounds like wool (from 1.13)
Take damage
Critical hit
Cover with the shield
Stop a hit with the shield
The leaves when broken by fire sounds like wool (from 1.13)
Take damage
Hit an Identity
The following sounds are missing: (Missing more)
Critical hit
Cover with the shield
Stop a hit with the shield
The leaves when broken by fire sounds like wool (from 1.13)
Take damage
Hit an Identity
When the ender dragon descends to the source, it does not calculate the descent well and makes a rather funny behavior from the outside.
I enter other bugs:
- Hits Boxs are very badly adjusted.
- It can only damage you in the tail and partially.
- When you shoot the dragon already perched on the fountain, the arrow revolves in flames.
I leave a video where you can see almost all these failures (except the arrows because I forgot to record it).
When the ender dragon descends to the source, it does not calculate the descent well and makes a rather funny behavior from the outside.
In this video you can see the bug:
https://youtu.be/dok95EljIQU
The Dragon Enderis RAVE!The Dragon Ender go bankrupt
The game does not detect the modifications or / and dangers in the spawn of a new world.I leave a video here.
When modifications are made to the height in the spawn, the game does not detect the height update and generates a unique setspawn in an air block.
I leave a video here.





























I have already added the seed of the world... im sorry for my english... I am Spanish and I do not know just english, and I use Google translator
Yes, there is, I have reported it because it was the first time it happened and as it was in the snapshot, I have reported it, I am sorry if I have reported a false positive.
Well in a survival world that I have to test the performance, (that right now the FPS are limited to 60) and I started digging clay and I noticed that the uneven corners did not rise so that ... I started doing some tests and it came out that xD
no, I would like to record what happens, but my pc is a potato, in short, is what I say, I just a while presiguierte, zombie pigs go to the same speed as normal zombies, as you read.
No, I played with the new textures and now, what surprised me was that the witches can take invisibility potions, but removing that, I noticed that some areas of the cap and hands did not become invisible
is funny XD
I'm sorry, I will create several posts next time ... but don't mark it as invalid D:
I just checked what he told me, and it is true, it detects the lava, if you do not modify the original terrain, but when you remove the height, you do not stop reappearing in the same place, now I update it
The bug you indicated is marked invalid, please reopen the part.