CosmicAxolotl
- ElSebasMC
- elsebasmc
- Europe/London
- Yes
- No
Collision Box fails with Shulker boxesin 5 minutes less game playing in the new version
With some function files don't appear in the /function command (I don't know if im doing something wrong or what is happening)
What I expected to happen was...:
Appears in the function command autocompleter
What actually happened was...:
Don't appearsSteps to Reproduce:
1. Open the world I give here
2. Activate the LAN connection (and allow the cheats)
3. Execute in the chat:/function datapack:signs/join_blue_team4. There jump a error:
Unknow function datapack:signs/join_blue_team5. Open the datapack file: mechanics/data/datapack/functions/signs
6. There appear a file with the same name of the before command
PD: There are more functions file that don't appear
Functions files dissapearFunctions files disappear (maybe I'm doing something wrong)
With some function files don't appear in the /function command (I don't know if im doing something wrong or what is happening)
What I expected to happen was...:
Appears in the function command autocompleter
What actually happened was...:
Don't appearsSteps to Reproduce:
1. Open the world I give here
2. Activate the LAN connection (and allow the cheats)
3. Execute in the chat:/function datapack:signs/join_blue_team4. There jump a error:
Unknow function datapack:signs/join_blue_team5. Open the datapack file: mechanics/data/datapack/functions/signs
6. There appear a file with the same name of the before command
PD: There are more functions file that don't appear.
I have more one week being ANNOYED BECAUSE THIS BUG and they maked big with other functions!!
Functions files disappear (maybe I'm doing something wrong)Functions files disappear (Duplicated: MC-164446)
Functions files disappear (Duplicated from: MC-164446)
To be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
To be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]What I expected to happen was:**
The loot table worked & no Output log error.
What actually happened was:**
The loot table didn't worked & there was an error:
Couldn't parse loot table example:example com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
**
1. Launch Minecraft with the output log enabled. 2. Open the example world I attatched with a datapack. 3. Check t
To be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]What I expected to happen was:**
The loot table worked & no Output log error.
What actually happened was:**
The loot table didn't worked & there was an error:
Couldn't parse loot table example:example com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
**
1. Launch Minecraft with the output log enabled. 2. Open the example world I attatched with a datapack. 3. Check tTo be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]What I expected to happen was:
The loot table worked & no Output log error.
What actually happened was:
The loot table didn't worked & there was an error:
Couldn't parse loot table example:example com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
- Launch Minecraft with the output log enabled.
- Open the example world I attatched with a datapack.
- Check t
To be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]What I expected to happen was:
The loot table worked & no Output log error.
What actually happened was:
The loot table didn't worked & there was an error:
Couldn't parse loot table example:examplecom.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
- Launch Minecraft with the output log enabled.
- Open the example world I attatched with a datapack.
- Check t
To be fast, the Json file it's completely fine, I rewrite it, reloaded the world & still happens this error:
Couldn't parse loot table dungeon_travelers:mob/earth_warden/wild com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]What I expected to happen was:
The loot table worked & no Output log error.
What actually happened was:
The loot table didn't worked & there was an error:
Couldn't parse loot table example:example com.google.gson.JsonSyntaxException: Expected '{' at position 0: <--[HERE]
- Launch Minecraft with the output log enabled.
- Open the example world I attatched with a datapack.
- Check t



Exactly, the cape dont work and the elytras dissapear!
I have the same issue.

The 'as' executes the command AS someone, not AT someone.
The command should be:
execute at @r if blocks 0 0 0 2 0 2 ~-1 ~-1 ~-1 masked run say woopBut I can tip you to use:
execute as @a run execute at @s if blocks 0 0 0 2 0 2 ~-1 ~-1 ~-1 masked run say woopYeah Xd
This post it's for minecraft Feedback, & the bug it's not a bug, cause works exactly with entity rendering.
This is a invallid post for the reasons that Dylan Peterson says.
That is for Mojang Web Services proyect.
It can pass, but it's rare. (1/100000<)
Invalid: the heads have the same behavior.
Alright
I think this post cannot be considered invalid, The natural spawned edermites with name tag shouldn't despawn (as any mob with name tag).
Can confirm.
(Possible duplicated from:
MC-168084)