Emlyn
- emes4
- emes4
- Europe/Stockholm
- Yes
- No
2 issues
Key
Summary
Status
Reporter
Assignee
Created
gameLoopFunction function runs after entities were updated while command blocks run before
Works As Intended
Changed Description:
When using the hurt time tag with looping functions you have to use HurtTime:9s because 10s doesn't work. Haven't tried in pre release 2 yet. HurtTime:10s still works in repeating command blocks.
First I created a new function
{HurtTime:10s}
Then I looped it using the new gamerule
Then I added the commands:
/scoreboard players tag @e remove hurt
/scoreboard players tag @e add hurt/execute @e [tag=hurt] ~ ~ ~ /say hurt
This didn't work but when I changed the tag to
{HurtTime:9s}it started working
when running the same commands with a repeating command block and chain command blocks
{HurtTime:10s}worked fine.