Frank Haecker
- error3
- JIRAUSER496586
- America/New_York
- Yes
- No
The Fireworks Arrow artifact doesn't gain a damage increase from any of the armors that have a listed effect of increasing artifact damage. This can easily be replicated by firing the arrow with a crossbow against the target dummy with and without a relevant armor equipped.
The Flaming Quiver artifact also gains no damage increase from + Artifact Damage mod, neither on the initial arrow shot nor on the burning damage.
"Exploding Crossbow"and"Piercing" mod Broken"Exploding Crossbow" with "Piercing" mod Broken
The "Exploding Crossbow" shoots exploding arrows. With the piercing mod the arrows still explode the first time they hit the target (and can thus never pierce).
This crossbow type shouldn't be able to have a "Piercing" modifier available it if it can't work.
The same problem is present for the "Ricochet" mod with "Exploding Crossbow".
The extra arrows shot from multishot do not grow in size when both effects are present on a bow.
I've attached a screenshot demonstrating the issue.
The same issue is also present with extra arrows from "Chain Reaction".
The extra arrows shot from
multishot do not grow in size when both effects are present on a bow.I've attached a screenshot demonstrating the issue.
The same issue is also present with extra arrows from "Chain Reaction".
The extra arrows shot from "Multishot" do not grow in size when both effects are present on a bow.
I've attached a screenshot demonstrating the issue.
The same issue is also present with extra arrows from "Chain Reaction".
The extra "Multishot" arrows also cannot cause "Chain Reaction" to occur.
The unique gauntlets "Maulers" have "Increases Attack Speed" modifier inherent, but they actually don't attack any faster than regular gauntlets. These 'unique' gauntlets are no better than regular gauntlets of the same power level.
I used a stopwatch to time how long it took to get 77 attacks in on the target dummy (I kept count from the stacks of , and it was ~19.75 seconds for "Maulers" and for regular gauntlets.
The unique gauntlets "Maulers" have "Increases Attack Speed" modifier inherent, but they actually don't attack any faster than regular gauntlets. These 'unique' gauntlets are no better than regular gauntlets of the same power level.
I used a stopwatch to time how long it took to get 77 attacks in on the target dummy (I kept count from the
stacks of ,and it was ~19.75 seconds for "Maulers" and for regular gauntlets.The unique gauntlets "Maulers" have "Increases Attack Speed" modifier inherent, but they actually don't attack any faster than regular gauntlets. These 'unique' gauntlets are no better than regular gauntlets of the same power level.
I used a stopwatch to time how long it took to get 77 attacks in on the target dummy (I kept count from the 'Gravity' modifier counting on the side) and it was ~19.75 seconds for "Maulers" and for regular gauntlets.
The unique gauntlets "Maulers" have "Increases Attack Speed" modifier inherent, but they actually don't attack any faster than regular gauntlets. These 'unique' gauntlets are no better than regular gauntlets of the same power level.
I used a stopwatch to time how long it took to get 77 attacks in on the target dummy (I kept count from the 'Gravity' modifier counting on the side) and it was ~19.75 seconds for "Maulers" and for regular gauntlets.
After further testing, I believe that all unique melee weapons that have "Increases Attack Speed" trait do not actually gain any increased speed from the trait, to include "Dancer's Sword" and "Fighter's Bindings".




Realized the damage type on Fireworks Arrows is "ranged" instead of "artifact", so this is probably working as intended, and was just confusing that an artifact didn't do artifact damage.
Crafty. I didn't see this coming.
May I suggest that this is somehow made more clear in-game? If I didn't make this report and learn this I would have just never used more than 1 of them on a single weapon.
My suggestion, if all instances trigger then increase the counter by that amount, properly indicating it occurred multiple times (instead of just increasing the counter by 1). This would greatly help clear up the confusion.