Eushdyf
- Eushdyf
- JIRAUSER767166
- Europe/Stockholm
- Yes
- No
Also don't "resolve" this issue because it was never resolved. That "improved input response" does absolutely nothing from what I can tell, and overall this is just an annoying experience. Yes, I have seen the other reports and I even made another report on this issue almost 2 years ago, so this clearly isn't a light issue matter, also I gave you another bug which was the aim assist not being able to keep up in the same matter, so this wouldn't be a full duplicate.
The improved input response setting in video settings does a very good job at getting rid of input delay, but the issue is how jittery it can be. Now Java edition doesn't have this setting, but would appear to have it by default, but when you turn off raw input on Java, it can cause the same jitter that I am experiencing here, so I would highly HIGHLY suggest adding raw input, as this community is very pvp based, and it would greatly benefit everyone, and would cause mouse inaccuracies to go away.
Edit: I believe it only happens more often with frame drops, but I only have a 60hz monitor, so frame drops can become more of an issue, so for people on lower end devices it could be an issue.
I already have that turned off, and have had it turned off. I also have tried experimenting with the fps limit, it just seems like the arrow adjusts itself later than the player camera. What I propose is that it uses the invisible ray that each player has to detect where the arrow should be facing, because as it seems, it looks to only be keeping up with the arms.
Another thing I noticed is with these fast movements, when in third person it will update later, which is what I think is happening here. If I turn at a high speed, my head will turn a good bit later.
I can now see that another report has actually been reopened, so perhaps there is a newfound hope. Pls do try your best to push this fix into a near update, I love this game, but Java currently doesn't have this issue and my laptop can't really run it all that well, so this would be a blessing.
This seriously is a pretty bad issue, especially relating to how bad projectiles work. Fast movements don't update fast enough which can cause inaccuracy when aiming with a bow or really anything else.