Nathan L
- EvModder
- evmodder
- America/Chicago
- Yes
- No
It seems inconsistent and unintuitive that we have:
Stone -> Cobblestone
but not:
Stone Slab - > Cobblestone SlabStone Stair -> Cobblestone Stair
When mined (without Silk Touch)
I guess some people might consider this intended behavior, but I think it at least deserves consideration!
It seems inconsistent and unintuitive that we have:
Stone -> Cobblestone
but not:
Stone Slab - > Cobblestone Slab
Stone Stair -> Cobblestone Stair
When mined (without Silk Touch)
I guess some people might consider this intended behavior, but I think it at least deserves consideration!
Something I've been wanting since ~1.13 is for custom items with namespaces (NBT/lore etc) from datapacks to show in the tab complete suggestions for commands such as /giveFor example:
/give @p minecraft:shulke
will show valid tab completion suggestions, but
/give @p mobheads:shulke
will not.Screenshots below for clearer image of what I mean
Edit: I don't know what happened to the option to mark the issue type as a feature request.. so it's just marked as a bug sorry
Something I've wished for since MC~1.13 is custom items (NBT/lore etc) with namespaces from datapacks to show in the tab complete suggestions for commands such as /give
For example:
/give @p minecraft:shulke
will show valid tab completion suggestions, but
/give @p mobheads:shulke
will not.Screenshots below for clearer image of what I mean





Just for the record, I took these screenshots while running OptiFine, but it behaved the same way on a completely unmodified build
Still happens for me (only in 1.13+)
Very frustrating especially since the game takes so much longer to relaunch now.
Note:
An update to description: the spectate target doesn't need to be a player, and doesn't need to be riding in a boat. It can be any target, and as soon as it goings into unloaded chunks the bug will occur.
I really hope this gets fixed.
Also, here is another duplicate:
MC-150713This has been a thing with TNT since at least 1.8, and I always considered it intended behavior.
IMO complete shame it got patched, breaks some cool machines I've been building for as long as I can remember
Personally, I see this change (in 1.19.4 - 23w07a) as a net negative. Let me explain:
While some have heralded this as a much-needed buff to equines (horses, donkeys, & mules), amidst the broader problem of transportation alternatives to Elytra, this change does not ultimately improve the competitiveness of horses, but rather takes away an important aspect of their intrigue.
Under the old system, getting a max speed horse of 14.229m/s (top 1%, 0.1%,...) was exceedingly difficult. However, if you simply wanted a 14m/s horse, it was very easily doable. This non-linear difficulty-to-reward made collecting horses something which the average player could be satisfied with within a few minutes, but truly dedicated collectors can choose to sink hours into, for 0.0001m/s incr, with each subsequent improvement giving less reward for more effort. There is a reason many games implement such systems, to cater to a specific audience of collectors/grinders (e.g.: Runescape skill leveling, pokemon collecting, ...)
The new system strips that entire complexity, without actually solving any of the fundamental issues that make horses lose out to Elytra. I've always been a huge fan of horses since they were initially (controversially) added, and I want to see them improved and more widely used. I've seen tons of ideas to actually improve horses, I'll link a few cherry-picked FRs:
https://feedback.minecraft.net/hc/en-us/community/posts/360056915492-Netherite-Horse-Armor
https://feedback.minecraft.net/hc/en-us/community/posts/360011285652-Enchantable-Horse-Armor
https://feedback.minecraft.net/hc/en-us/community/posts/360047223571-Frost-Walker-Horse-armour
https://feedback.minecraft.net/hc/en-us/community/posts/360036335091-Horse-speed-determined-by-breeding-vs-spawned-horses
https://feedback.minecraft.net/hc/en-us/community/posts/20132780596109-Discrete-Horse-Stats
https://feedback.minecraft.net/hc/en-us/community/posts/4415682846093-Preventing-suffocating-when-riding-something (by increasing the movement collision box to include the rider)