Not Dream Stan
- FantasticToast
- fantastictoast
- Asia/Hong_Kong
- Yes
- No
When applying a pack with custom experience bar texture and blocks/items resolution > 16x, the experience bar shows the default one while the blocks and items texture attempts to shrink to 16x. If it is not bugged, the XP bar and textures should look just like in the texture files! Please fix this in 1.1.1 and thank you for reading.
Screenshot below shows the texture resolution bug (Resolution: 64x)
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (even when it's generated in gmc). We found neither vindicators nor evokes at all.
In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, an end city can have cut off bridges; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.
Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (
even when it's generated in gmc). We found neither vindicators nor evokes at all.In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, an end city can have cut off bridges; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.
Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (it was generated in gmc). We found neither vindicators nor evokes at all.
In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, an end city can have cut off bridges; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.
Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (it was generated in gmc). We found neither vindicators nor evokers at all.
In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, an end city can have cut off bridges; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.
Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (it was generated in gmc). We found neither vindicators nor evokers at all.
In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, a
n end city can have cut off bridges; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Generated structures can generate incompletely in terms of entities, chests, and structure.
In terms of entities, a generated structure can have no entities at all. According to my own experience, I was exploring a woodland mansion with my friends on normal difficulty (it was generated in gmc). We found neither vindicators nor evokers at all.
In terms of chests, a generated structure can have missing chests in some parts or generate without chests throughout the whole structure. For example, a village blacksmith can have no chest; a desert temple can have no chests (all 4); and an end city can have neither a chest nor ender chest in some of its treasure rooms.
In terms of structures, a generate structure can generate as incomplete. For example, a stronghold can have no iron doors as well as its jail cells ; a nether fortress can have netherrack chunk obstructed in a room; an end gateway portal can have 2 blocks of bedrock missing.
Please take effort to fix this bug asap (by 1.2 or 1.1.5) which has affected the players and thanks for taking your time reading this.
Device: iPad mini 2
Description
Players on locally hosted servers, realms and bedrock dedicated servers teleport while being dealt knockback by another player.
Example:
Video: https://youtu.be/CYjgrogqNPQ
Perfect timestamp: 0:56-1.42
Note: the player himself does not jump whatsoever, nor have connection problems. You can test this out to demonstrate the bug.How to reproduce
1. Get two or more players on a locally hosted server, realms or bedrock dedicated server
2. Allow them to PvP
3. Observe the knockback for any teleportationExpected Results
The knockback should be smooth, i.e. the player does not teleport - similar to Java Edition prior to 1.9 (when Combat Update has not been added)
Example video: https://youtu.be/_lC_lXNFsssDescription
Players on locally hosted servers, realms and bedrock dedicated servers teleport while being dealt knockback by another player.
Example:
Video: https://youtu.be/CYjgrogqNPQ
Perfect timestamp: 0:56-1:42
Note: the player himself does not jump whatsoever, nor have connection problems. You can test this out to demonstrate the bug.How to reproduce
1. Get two or more players on a locally hosted server, realms or bedrock dedicated server
2. Allow them to PvP
3. Observe the knockback for any teleportationExpected Results
The knockback should be smooth, i.e. the player does not teleport - similar to Java Edition prior to 1.9 (when Combat Update has not been added)
Example video: https://youtu.be/_lC_lXNFsss
De
scription
Players on locally hosted servers, realms and bedrock dedicated servers teleport while being dealt knockback by another player.
Example:
Video: https://youtu.be/CYjgrogqNPQ
Perfect timestamp: 0:56-1:42
Note: the player himself does not jump whatsoever, nor have connection problems. You can test this out to demonstrate the bug.How to reproduce
1. Get two or more players on a locally hosted server, realms or bedrock dedicated server
2. Allow them to PvP
3. Observe the knockback for any teleportationExpected Results
The knockback should be smooth, i.e. the player does not teleport - similar to Java Edition prior to 1.9 (when Combat Update has not been added)
Example video: https://youtu.be/_lC_lXNFsssDetails
Players on locally hosted servers, realms and bedrock dedicated servers teleport while being dealt knockback by another player.
Example:
Video: https://youtu.be/CYjgrogqNPQ
Perfect timestamp: 0:56-1:42
Note: the player himself does not jump whatsoever, nor have connection problems. You can test this out to demonstrate the bug.How to reproduce
1. Get two or more players on a locally hosted server, realms or bedrock dedicated server
2. Allow them to PvP
3. Observe the knockback for any teleportationExpected Results
The knockback should be smooth, i.e. the player does not teleport - similar to Java Edition prior to 1.9 (when Combat Update has not been added)
Example video: https://youtu.be/_lC_lXNFsss
Details
Players on locally hosted servers, realms and bedrock dedicated servers teleport while being dealt knockback by another player.
Example:
Video: https://youtu.be/CYjgrogqNPQ
Perfect timestamp: 0:56-1:42
Note: the player himself does not jump whatsoever, nor have connection problems. You can test this out to demonstrate the bug.How to reproduce
1. Get two or more players on a locally hosted server, realms or bedrock dedicated server
2. Allow them to PvP
3. Observe the knockback for any teleportationExpected Results
The knockback should be smooth, i.e. the player does not teleport - similar to Java Edition prior to 1.9 (when Combat Update has not been added)
Example video: https://youtu.be/_lC_lXNFsss
Note: The server is based on a Java Dedicated Server
Vanilla-parity bug:
How to reproduce
Summon the wither or start a raidWhat happens
The boss bars are pink instead of purple for the wither or red for the raidExpected
The wither should have a purple bar while the raids should have a red barScreenshot below showing the bug:
*Vanilla-parity bug:*
How to reproduce
Summon the wither or start a raidWhat happens
The boss bars are pink instead of purple for the wither or red for the raidExpected
The wither should have a purple bar while the raids should have a red barScreenshot below showing the bug:
*Vanilla-parity bug:
*How to reproduce
Summon the wither or start a raidWhat happens
The boss bars are pink instead of purple for the wither or red for the raidExpected
The wither should have a purple bar while the raids should have a red barScreenshot below showing the bug:
Vanilla-parity bug:
How to reproduce
Summon the wither or start a raidWhat happens
The boss bars are pink instead of purple for the wither or red for the raidExpected
The wither should have a purple bar while the raids should have a red barScreenshot below showing the bug:




It's still sluggish. Try to toggle sensitivity to 100 and swipe fast
The behavior is intended as of their new AI.
Intended. The game uses the sensitivity prior to 1.0.2 since 1.6. The sensitivity used in 1.0.2-1.5.3 where the screen locks while swiping fast was a bug
Intended but they won’t attack you. If that is the case, mansions gone.
Still affects current version
still affects 1.17.10