Frozen Reflex
- frozenreflex1
- frozenreflex1
- Etc/GMT
- Yes
- No
The bug happening with a furnace in a village
Hoes apear toohigh on your characters armItems like hoes and swords apear to high on your characters arm
When I was breaking a Crafting Table or the head of a Wooden Door, It appeared too dark.
When I was breaking a Crafting Table or the head of a Wooden Door, It appeared too dark.
When I was breaking a Crafting Table or the head of a Wooden Door,
Itappeared too dark.When I was breaking a Crafting Table or the head of a Wooden Door, The cracking appeared too dark.
Breaking blocks crack is too dark or too bright.
When I was breaking a Crafting Table or the head of a Wooden Door, The cracking appeared too dark. When I'm breaking a block at an angle, Its to white
When I was breaking a Crafting Table or the head of a Wooden Door, The cracking appeared too dark. When I'm breaking a block at an angle, Its too white.
It happened when I cast a fishing rod normally, looking in all ways (Third person and first person) the fishing rod string is too high.
Preform
ingItem Duplication in 15w38b WONT duplicate the item, but mess graphic generation up. All Colision is the same before the glitch. A similar glitch occurs in 1.8 where setting render distance to ~15 will glitch graphics, though it will be less flashy. I have never seen this glitch posted ANYWHERE. I've only tested 6 wood, 1 Diamond block, and 6 Diamond Block duplication on 15w58b. NOTE: This glitch can cause seizures, I think.Preform Item Duplication by dropping an item and pause buffering, then saving and quitting the world when the item is on the ground and in your inventory, in 15w38b WONT duplicate the item, but mess graphic generation up. All Colision is the same before the glitch. A similar glitch occurs in 1.8 where setting render distance to ~15 will glitch graphics, though it will be less flashy. I have never seen this glitch posted ANYWHERE. I've only tested 6 wood, 1 Diamond block, and 6 Diamond Block duplication on 15w58b. NOTE: This glitch can cause seizures, I think.
Windows 7 Profesional
Preform Item Duplication by dropping an item and pause buffering, then saving and quitting the world when the item is on the ground and in your inventory, in 15w38b WONT duplicate the item, but mess graphic generation up. All Colision is the same before the glitch. A similar glitch occurs in 1.8 where setting render distance to ~15 will glitch graphics, though it will be less flashy. I have never seen this glitch posted ANYWHERE. I've only tested 6 wood, 1 Diamond block, and 6 Diamond Block duplication on 15w58b. NOTE: This glitch can cause seizures, I think. EDIT: Now I have a world with Infinite glitchiness! (Woooo!)
Frozen Reflex: Please create a new ticket for this. Thank you.






It happens with all blocks, items do display correctly though
The
MC-46560sounds like a completely different topic. It only happens to slimes.MC-46560says "When CERTAIN..." It only happens to slimes!Thats normal.
The same glitched happened to me, but this time it loaded old chunks instead of an existing one, because I was destroying a village to make space.
NOTE: I could only get a good shot while paused.
NOTE NOTE: I'm in 1.8.7 and I just got this glitch today.
NOTE NOTE NOTE: Figured out how the glitch works. The normal render distance that can be loaded without issues is 12. I was using 15. The game can't render 15 chunks without using multiple of the same chunk, so it randomly grabs other chunks in memory. That's how old chunks got loaded, or any chunk nearby, really. Solution: Never go over 12 render distance.
It's not that, It only happens when I do item duplication or more than 15 render distance, but item duplication is the worst. It only happens on those two.
Finally got around to do it.
Thank you for more detailed info and how to remove the glitch.
Not a glitch. This is intentional.
How about I explain. The mobs can only spawn in the nether portal when replicated, as you said. And so, they are transported and stored. This is intentional. Throwing items or pushing mobs into portals is intentional. Stored puts their position, NBT Tags and names into storage and puts it into play when entering the dimension, making mobs (or items) spawn in the nether when you arive. So, simply, The slimes spawn for one frame then go into the portal, get stored, and once you go in, they are unstored and put into play. By how long you stayed, a certain amount of slimes will be in. Bam. Simple fix - Don't cover everything in slabs. Also, This is the same thing on how it works, but a little different, with ender pearls. You throw a pearl into the air and go in a different dimension. It stores the position of the pearl and what direction it was moving towards at the time. This makes it so you can go to the nether, leave, and end up where the pearl would land.
It isn't a bug. It's a simple mechanic in Minecraft. Entities get stored when they enter portals at their position, so they start building up amounts. I basically explained what it is previously, but you can do this without slabs by pushing mobs in portals.
I had a similar issue, but I encountered it when I was in a snowy biome. It most likely tried to spawn snow pads floating, then the chest, then it updated the blocks. It also had 2 torches floating aswell.
Seed: 5167678364295412304
EDIT: This happens in survival. Just to confirm it.
There are two floating torches. All of the items in my hotbar were from the vanished chest. The chest didn't even drop itself.