Matthew
- gassug3
- JIRAUSER669574
- America/Los_Angeles
- Yes
- No
Various enchantments do not function correctly.
This includes (but may not be limited to):
- Quick Charge
- Crossbow loading animation is not sped up according to the level of quick charge applied. This is not a purely visual bug; the player may let go of the right mouse button before the animation is finished, and the crossbow will update visually to display a loaded crossbow, and can be fired thereafter as normal.
- Riptide
- Does not affect player velocity whatsoever, in both rain and water. Player visually enters the "riptide" state and the hitbox updates accordingly, but the player does not move.
- Damage increasing enchantments (Sharpness, Smite, Bane Of Arthropods etc)
- Appears to functionally reduce damage; mobs require additional hits to kill as opposed to the unenchanted weapon. Does not apply to impaling. Swords with Smite V or Bane Of Arthropods V deal no (0) damage to their targets.
Various enchantments do not function correctly.
This includes (but may not be limited to):
- Quick Charge
- Crossbow loading animation is not sped up according to the level of quick charge applied. This is not a
purely visual bug; the player may let go of the right mouse button before the animation is finished, and the crossbow will update visually to display a loaded crossbow, and can be fired thereafter as normal.- Riptide
- Does not affect player velocity whatsoever, in both rain and water. Player visually enters the "riptide" state and the hitbox updates accordingly, but the player does not move.
- Damage increasing enchantments (Sharpness, Smite, Bane Of Arthropods etc)
- Appears to functionally reduce damage; mobs require additional hits to kill as opposed to the unenchanted weapon. Does not apply to impaling. Swords with Smite V or Bane Of Arthropods V deal no (0) damage to their targets.
Various enchantments do not function correctly.
This includes (but may not be limited to):
- Quick Charge
- Crossbow loading animation is not sped up according to the level of quick charge applied. This is not a desync issue; the player may let go of the right mouse button before the animation is finished, and the crossbow will update visually to display a loaded crossbow, and can be fired thereafter as normal.
- Riptide
- Does not affect player velocity whatsoever, in both rain and water. Player visually enters the "riptide" state and the hitbox updates accordingly, but the player does not move.
- Damage increasing enchantments (Sharpness, Smite, Bane Of Arthropods etc)
- Appears to functionally reduce damage; mobs require additional hits to kill as opposed to the unenchanted weapon. Does not apply to impaling. Swords with Smite V or Bane Of Arthropods V deal no (0) damage to their targets.
Various enchantments do not function correctly.
This includes (but may not be limited to):
- Quick Charge
- Crossbow loading animation is not sped up according to the level of quick charge applied. This is not a desync issue; the player may let go of the right mouse button before the animation is finished, and the crossbow will update visually to display a loaded crossbow, and can be fired thereafter as normal.
- Riptide
- Does not affect player velocity whatsoever, in both rain and water. Player visually enters the "riptide" state and the hitbox updates accordingly, but the player does not move.
- Damage increasing enchantments (Sharpness, Smite, Bane Of Arthropods etc)
- Appears to functionally reduce damage; mobs require additional hits to kill as opposed to the unenchanted weapon.
Does not apply to impaling. Swords with Smite V or Bane Of Arthropods V deal no (0) damage to their targets.Various enchantments do not function correctly.
This includes (but may not be limited to):
- Quick Charge
- Crossbow loading animation is not sped up according to the level of quick charge applied. This is not a desync issue; the player may let go of the right mouse button before the animation is finished, and the crossbow will update visually to display a loaded crossbow, and can be fired thereafter as normal.
- Riptide
- Does not affect player velocity whatsoever, in both rain and water. Player visually enters the "riptide" state and the hitbox updates accordingly, but the player does not move.
- Damage increasing enchantments (Sharpness, Smite, Bane Of Arthropods etc)
- Appears to functionally reduce damage; mobs require additional hits to kill as opposed to the unenchanted weapon. Applies to impaling melee damage only, does not effect Power. Swords with Smite V or Bane Of Arthropods V deal no (0) damage to their targets.
A custom enchant which increases damage by a percentage per level stacks additively with the critical hit multiplier, rather than multiplicatively.
Below are screenshots showing a custom enchantment which increases sword damage by 20% per level. This benchmark was done with two netherite swords, one enchanted with the enchantment, one unenchanted, against an Iron Golem.
Note when critical attacking with an unenchanted netherite sword, the amount of damage dealt is
12on acritical hit. With the first level of the enchantment on a netherite sword with a critical hit, 13.6 damage is dealt. 13.6 is a 70% increase (1.7x factor) compared to the unenchanted sword's 8 base damage (without critical hitting), which is an additive increase of 20% onto the 150% multiplier that critical attacking provides.Also note that the increase between a normal critical hit and an enchanted critical hit in this scenario is a 13.33% increase due to this, when it should be a 20% increase.
The JSON for the custom enchantment (modified Sharpness) is included for troubleshooting purposes.
A custom enchant which increases damage by a percentage per level stacks additively with the critical hit multiplier, rather than multiplicatively.
Below are screenshots showing a custom enchantment which increases sword damage by 20% per level. This benchmark was done with two netherite swords, one enchanted with the enchantment, one unenchanted, against an Iron Golem.
Note when critical attacking with an unenchanted netherite sword, the amount of damage dealt is 8 on a normal hit. With the first level of the enchantment on a netherite sword with a critical hit, 13.6 damage is dealt. 13.6 is a 70% increase (1.7x factor) compared to the unenchanted sword's 8 base damage (without critical hitting), which is an additive increase of 20% onto the 150% multiplier that critical attacking provides.
Also note that the increase between a normal critical hit and an enchanted critical hit in this scenario is a 13.33% increase due to this, when it should be a 20% increase.
The JSON for the custom enchantment (modified Sharpness) is included for troubleshooting purposes.
The "4" key works as intended while holding space outside of Minecraft. However, the hotkey also works as intended when using another keyboard.