gcman96
- gcman96
- gcman96
- Europe/Stockholm
- Yes
- No
See attached photo.
Items in item frame are normally lit/shaded when place, but when rotated differently than their "normal" sprite, the item is shaded darker.
OSX 10.7.5
[SMP] Items in Item frame get dark when rotated
Ever since trying out the newest snapsoht, the console is spitting out the
followingafter rejecting to connect a player because they "took too long to log in"java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:150)
at java.net.SocketInputStream.read(SocketInputStream.java:121)
at java.net.SocketInputStream.read(SocketInputStream.java:203)
at java.io.DataInputStream.readUnsignedByte(DataInputStream.java:288)
at ek.a(SourceFile:185)
at ck.i(SourceFile:254)
at ck.c(SourceFile:16)
at cl.run(SourceFile:94)I checked my internet connection, router, port mapping, and redownloaded the .jar, so i know that none of those are the problem. I can connect to the server fine using "localhost"
Ever since trying out the newest snapsoht, the console is spitting out the error contained in the file "error.txt" (attached) after rejecting to connect a player because they "took too long to log in"
I checked my internet connection, router, port mapping, and redownloaded the .jar, so i know that none of those are the problem. I can connect to the server fine using "localhost"
crash report from SSP world. not likely to be of too much use, but attached in case it might help.
Mac OSX 10.7.5
Mac OSX 10.7.5
Java 7 Update 21








I attached the Crash report. I am currently combining the screenshots of my reproductions.
I also just uploaded the reproduction with timestamp for verification. I found similar results when tested on another frame in the world.
EDIT: The server is running the 13w02a snapshot and is vanilla.
I added crash log from 13w02b and a new reproduction using the newest snapshot
At least it's confirmed officially now. BUT. I do not think us without the ability to use fancy graphics should be punished.
What I am concerned with is the first part. Animals will walk into solid blocks, such as dirt, and suffocate randomly. I noticed this with my chickens.
I can also confirm that removing a 'health' scoreboard objective will fix this problem.
UPDATE:I booted up the server and tried to connect using "localhost" so I could get a good crash report. I now cannot even connect to the server using localhost. There server gave me this error message:It seems I connected and was abruptly disconnected. My client said "End of Stream"The attached crash report was obtained in an SSP world, so it is unlikely to be of much help.I'll try to connect to my own server again to get a better report.Also, just glanced at the console to find more error messages:ACTUAL UPDATE:
Much earlier, I deleted a health scoreboard objective to solve the problem of not being able to connect using localhost. Then, I remade the objective. Just now, I tried deleting it again and was able to connect again, so not being able to connect from localhost was probably because of that health objective.
The crash report attached is now from when I was connected to the server.
Server still periodically says
and others are still having trouble connecting
Is the scoreboard the only problem? The real problem is that, even with no scoreboard data, no one can connect except me (using localhost)