gitq
- gitq
- JIRAUSER792357
- Europe/Stockholm
- Yes
- No
Chainmail armor model displays missing texture.
Netherite armor model displays diamond armor model.The rest of the armor models such as diamond, gold, iron and leather correctly display the corresponding armor models.
What armor models does this apply to?
Chainmail armor model displays missing texture.
Netherite armor model displays diamond armor model.Does this error apply to the rest of the armor models?
The rest of the armor models such as diamond, gold, iron and leather correctly display the corresponding armor models.
What armor models does this apply to?
Chainmail armor model displays missing texture.
Netherite armor model displays diamond armor model.Does this error apply to the rest of the armor models?
The rest of the armor models such as diamond, gold, iron and leather correctly display the corresponding armor models.What armor models does this apply to?
Chainmail armor model displays missing texture.
Netherite armor model displays diamond armor model.Does this error apply to the rest of the armor models?
Diamond Armor: No
Golden Armor: No
Leather Armor: No
Iron Armor: No
What armor models
does this apply to?Chainmail armor
model displays missing texture.
Netherite armormodel displays diamond armor model.Does this error apply to the rest of the armor models?
Diamond Armor: No
Golden Armor: No
Leather Armor: No
Iron Armor: NoWhat armor models are affected by this issue?
Chainmail armor: Model displays missing texture.
Netherite armor: Model displays diamond armor model.Does this error apply to the rest of the armor models?
Diamond Armor: No
Golden Armor: No
Leather Armor: No
Iron Armor: No
Armor models chainmail and netherite incorrectly displayed
I use overlays in resource packs so that I can not make a mess in the main directory
`assets`i.e. I name the directory for example.`1-21-4-overlay`. Regarding this, in the changelog there is a note about moving slots to`gui/sprites/container/slot`from`items`. One sprite does not seem to work with the resource pack, I will only share part of the resource pack to better illustrate the problem. It only affects the`smithing_template_netherite`sprite, which instead of using a different look, uses from the default look as it is in vanilla Minecraft. In general, the resource pack I am uploading is based on 1.21.3 and has the included changes before, as well as the changes after application saved in the`1-21-4-overlay`folder, but has the overlay saved to the latest snapshotI use overlays in resource packs so that I can not make a mess in the main directory "assets" i.e. I name the directory for example. "1-21-4-overlay". Regarding this, in the changelog there is a note about moving slots to "gui/sprites/container/slot" from "items". One sprite does not seem to work with the resource pack, I will only share part of the resource pack to better illustrate the problem. It only affects the "smithing_template_netherite" sprite, which instead of using a different look, uses from the default look as it is in vanilla Minecraft. In general, the resource pack I am uploading is based on 1.21.3 and has the included changes before, as well as the changes after application saved in the "1-21-4-overlay" folder, but has the overlay saved to the latest snapshot







Thanks for pointing that out, I thought it was a Minecraft bug, but this wiki has a bug in the changelog