Declan Golebiowski
- GobbleTheEski
- gobbletheeski
- Europe/Stockholm
- Yes
- No
i was testing a world with the changed world height from -512 to 511, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it
i was testing a world with the changed world height from -512 to 512, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it.
edit: typoin the datapack file, the min y = -512 and the height is 1024
i was testing a world with the changed world height from -512 to 512, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it.
edit: typoin the datapack file, the min
y = -512 and the heightis1024i was testing a world with the changed world height from -512 to 511, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it.
in the datapack file, the miny = -512 and the height=1024
i was testing a world with the changed world height from -512 to 511, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it.
in the datapack file, the miny = -512 and the height=1024i was testing a world with the changed world height from -512 to 511, if the player moved at all the game crashed with no crash report and exit code 1, the report only had my computers specs and the version it was running on. i know its probably not meant to run with this world height but i think if it were to run decently enough and it ran well enough to work on in 21w05b that you could "play" on it not dipping below 30 fps for me a lot of cool maps could be made from it.
in the datapack file, the miny = -512 and the height=1024
After doing some more testing i am unable to create the bug on the same world same datapack

really low priority just a small visual that does not really affect gameplay
That's not quite how it's calculated when you add 1024 onto -512 you get 512 but that would mean the bottom buildable limit is -511 because the miny is set to -512 you must add the 1024 to -513 as -512 is part of the 1024 of buildable space, thats why it works in 21w05bcause its in the constraints of the multiple of 16