Anthony Barlow
- GoldilokZ
- goldilokz
- Australia/Brisbane
- Yes
- No
When breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
Place a water source
Walk near the water source with frost walker enchantment
break the frost walker ice where the water source was before
See an air block instead of a proper water source
When breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
Place a water source
Walk near thewatersourcewithfrost walker enchantment
break thefrost walker ice where the water source was before
See an air block instead of a proper water sourceWhen breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
At one edge of the 5x5 obsidian platform build so you could place a lava source and water source at positions 2 and 4 directly beside the 5x5 platform with a stone frame
Walk near the source and let it freeze.
Break the source with anything except a tool
Source will become an air block
When breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
At one edge of the 5x5 obsidian platform build so you could place a lava source and water source at positions 2 and 4 directly beside the 5x5 platform with a stone frame
Walk near the source and let it freeze.
Break the source with anything except a tool
Source will become an air blockWhen breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
At one edge of the 5x5 obsidian platform build so you could place a lava source and water source at positions 2 and 4 directly beside the 5x5 platform with a stone frame
Walk near the source and let it freeze.
Break the source with anything except a tool
Source will become an air block (it will unfreeze normally though by staying out of frost walker distance)
When breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
At one edge of the 5x5 obsidian platform build so you could place a lava source and water source at positions 2 and 4 directly beside the 5x5 platform with a stone frame
Walk near the source and let it freeze.
Break the frost walker frozen source with anything except a tool
Source will become an air block (it will unfreeze normally though by staying out of frost walker distance)
When breaking frost walker ice in the end with my hand, or food or anything really, the block disappears rather than restore the water source like it does in the overworld.
Steps to reproduce
Go to the end.
At one edge of the 5x5 obsidian platform build so you could place a lava source and water source at positions 2 and 4 directly beside the 5x5 platform with a stone frame
Walk near the source and let it freeze.
Break the frost walker frozen source with anything except a tool
Source will become an air block (it will unfreeze normally though by staying out of frost walker distance)Happens without the texture pack too...
Win10 1607 x64, java 1.8.0.51
Win10 1607 x64, java 1.8.0.51x64 (client)
Win10 1607 x64 java 1.8.0.101x64 (server)
Win10 1607 x64, java 1.8.0.51x64 bundled version (client)
Win10 1607 x64 java 1.8.0.101x64 (server)
Whilst AFKing at a slime farm on a private server, a zombie spawned and killed me. As I was still at the computer desk I saw the death menu appear and quickly quit the game, joined as my daughters account and ran over to get the items (as I was respawned in a bed many blocks away).
There were no items left..yet I saw them on the ground before quitting out It took less than 2 minutes from my characters death to get to where I died, and the only remaining items were what the zombie took after I killed it.
It's especially annoying as I had a mending + infinity bow as the server existed from before that combo was removed from the game.No item was enchanted with "curse of vanishing"
This has been happening since before 1.11.2 as it's not the first time the private server has despawned items upon death (server has existed since 01/10/2016) but this is the first time it annoyed me enough to post a bug report.
It only seems to be death when a single player is on the server, they quit, and rejoining with a different account that creates this problem...
After creating a new portal and lighting it, I accidentally threw my nether chest through it before going through myself (thanks Q key for throw...right beside W for forward...should have changed this by now but anyway). The nether chest was nowhere to be found. it disappeared on both sides of the portal.
I'm aware
things like this get closed as "nether chunks not loaded": or similar via searching before posting....but this really is a bug.What if I'd accidentally thrown a mending+infinity bow generated from a prior version of minecraft through instead? I'd be looking for cheats and hacks...thats what....and I've seen on multiplayer what this leads to....After creating a new portal and lighting it, I accidentally threw my nether chest through it before going through myself (thanks Q key for throw...right beside W for forward...should have changed this by now but anyway). The nether chest was nowhere to be found. it disappeared on both sides of the portal.
I'm aware reports like this get closed as "nether chunks not loaded": or similar via searching before posting....but this really is a bug.What if I'd accidentally thrown a mending+infinity bow generated from a prior version of minecraft through instead? I'd be looking for cheats and hacks...thats what....and I've seen on multiplayer what this leads to....
Win10 x64 (1703), built i
tjava for minecraftWin10 x64 (1703), built in java for minecraft
After creating a new portal and lighting it, I accidentally threw my nether chest through it before going through myself (thanks Q key for throw...right beside W for forward...should have changed this by now but anyway). The nether chest was nowhere to be found. it disappeared on both sides of the portal.
I'm aware reports like this get closed as "nether chunks not loaded": or similar via searching before posting....but this really is a bug.What if I'd accidentally thrown a mending+infinity bow generated from a prior version of minecraft through instead? I'd be looking for cheats and hacks...thats what....and I've seen on multiplayer what this
leads to....After creating a new portal and lighting it, I accidentally threw my nether chest through it before going through myself (thanks Q key for throw...right beside W for forward...should have changed this by now but anyway). The nether chest was nowhere to be found. it disappeared on both sides of the portal.
I'm aware reports like this get closed as "nether chunks not loaded": or similar via searching before posting....but this really is a bug.What if I'd accidentally thrown a mending+infinity bow generated from a prior version of minecraft through instead? I'd be looking for cheats and hacks...thats what....and I've seen on multiplayer what this path of cheating leads to once the information is found....
Void death exiting minecart with 2.5block height and single block layer underneath
Apologies if this is already an issue. I did search for minecart void with no results.
I just upgraded my server to version 1.15, went to my old school endermite enderman farm via a ~150 block long, 2 high minecart tunnel for repairing.
The minecart track has a path the whole length of the minecart track, 3 blocks underneath, except for the killing platform which is only a single layer above the void (the platform is at level 4) and a normal powered rail stop block with a button at the end on the same killing platform.
When exiting the minecart in any direction at the killing platform (ie single block layer above void) I fall straight through the block and into the void. I would expect to stay on the block layer beside the track.
This is repeatable in my multiplayer world. Loaded a backup and the exact same thing happened.
It did not happen in 1.14.x or earlier.The attached image is just of the platform itself...it's just there floating a couple of blocks above the void.
(that farm still works well enough with entity cramming too)
Apologies if this is already an issue. I did search for minecart void with no results.
I just upgraded my server to version 1.15, went to my old school endermite enderman farm via a ~150 block long, 2 high minecart tunnel for repairing.
The minecart track has a path the whole length of the minecart track, 3 blocks underneath, except for the killing platform which is only a single layer above the void (the platform is at level 4) and a normal powered rail stop block with a button at the end on the same killing platform.
When exiting the minecart in any direction at the killing platform (ie single block layer above void) I fall straight through the block and into the void. I would expect to stay on the block layer beside the track.
This is repeatable in my multiplayer world. Loaded a backup and the exact same thing happened.
It did not happen in 1.14.x or earlier. The farm and track to it was built at least 2.5 years ago and has never had the issue before.The attached image is just of the platform itself...it's just there floating a couple of blocks above the void.
(that farm still works well enough with entity cramming too)




This happens in 14W18B as well
I had this problem on my home server...starting from snapshot 14W11B. It would either kick some or all users off after 30 seconds, or work perfectly fine for days at a time. Restarting the minecraft server jar usually sorted things, but not always.
Players in the nether didn't get disconnected as often...so after trying a bunch of things, it turned out the livestock Tower in the overworld was causing the problem (14x14x40 block tower, with 7 levels of different animals / coloured sheep)
After killing off enough pigs and cows to give 3 stacks of bacon, and 2.5 stacks of beef, the problem disappeared.
Screenshot of issue described. 14W27B
I had the same problem going from 16 chunks whenever the slider bar went beyond 18 chunks.
As soon as I enabled Use VBOs, the crash went away.
I don't believe this is fixed.
Snapshot 15w39c ejects to the same direction that the minecart is heading rather than to the sides as would be expected.
I've got the same problem with Iron Golems killing zombie pigmen,...attached crash log
Updated the steps to reproduce and added screenshots
hmmm...I'm facing east. there is only airblocks then void below, and some endstone above. definitely not in creative as per the screenshots. It works as expected in the overworld...
I guess I fogot the most important part. This is running from a local server (ie server is running on a different computer on the local network)
Not sure what else to say. It's repeatable with my config and it could very well be something to do with my save
Getting the same problem with a parrot.
Private server was fine until the parrot we tamed appeared. It didn't follow us or teleport to the main base when originally found in 17w14, so we went back looking for it today after updating. It only teleports within a very small number of chunks...maybe the render distance?
now that it appeared no one can connect to the server without the error every one else is reporting... (we all went looking for it as only one spawned in about 2.5 hours of looking). crash-2017-04-14_20.16.51-server.txt
I can't attach the client log it seems, but it has lots of this:
[20:05:16] [Client thread/WARN]: Received passengers for unknown entity
and loading 157 achievements all though it
It doesn't appear to have generated a log since 17w14a.
The log folder in the server folder has nothing created after 08/04/2017, which was the last time I played in 17w14a before upgrading on the 14th (hermitcraft season 5 put us back in the minecraft mood on the 13th)
Maybe thats another bug...17w15a doesn't generate logs. The output window is definitely useless now and displays nothing of interest like player deaths, warnings when the server is under load etc etc.
Did this in a new world (17w16a now), and it's definitely disappeared....but not every single time. In the 10 tests from a new world that I did, it turned up twice...once it appeared from the floor about 15 seconds later, so I'm guessing it teleported to a lower level and item elevated it's way up, and the other time it turned up after the nether was properly responsive again (ie pigmen started moving and it wasn't so jerky to move) about 10 blocks away from the portal.
Steps to reproduce.
Start a new world
create a nether portal and light it.
throw an object through
go through the portal, and the item you threw won't be anywhere.
Agreed. They now look terrible in the end cities.
The colour itself is fine, but not in this situation
I can't paste it in from a text editor either.
Also, the search is broken. None of the duplicates show when searching for "section sign"
I also think this should be considered a bug. Formatting is available in game, why can't it be used intuitively.
Seems to be related to mob AI or similar.
Set the difficulty to peaceful and back to hard...stopped the increasing lag issue.
yeah close it mate.
I can't replicate the issue properly after removing all the enemy mobs by setting the difficulty to peaceful and back to hard.
I would really like to know how to pinpoint lag in the game though...
This is exactly what was happening to me when I lodged
MC-158256.Very similar profile results (attached my profile results above profile-results-2019-08-03_12.35.16.txt)
I fixed it by lighting up the area around the pillager outpost with torches (which was not fun in the early game...I recommend against outposts in the spawn chunks)
This also explains why the world I've been playing since 2016 doesn't have the issue. Everything is lit up for such a distance that pillager patrols don't spawn.
The same thing also happened when a fox AI started doing something strange (attached as profile-results-2019-08-04_12.58.57.txt)
This is happening for me in the release version of 1.15.
One thing that seems to help with growing and breeding cool down is preventing the bees from going back to their nests during the day by running around holding flowers in the main hand...they follow that instead of going back to their hive.
It may just be co-incidence.
I'm more concerned by the bees apparent ability to fly through trap doors after trying for a while.