Samuel Fox
- greenfox
- greenfox
- Europe/Stockholm
- Yes
- No
OS: Windows 7 Home Premium x64
JaveVersion: JRE 7 Update 17OS: Windows 7 Home Premium x64
Java Version: JRE 7 Update 17
Upon leaving a world and reentering it, the roof will be engulfed in a giant ,dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick.
Upon leaving a world and reentering it, the roof will be engulfed in a giant
,dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick.Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick.
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The roof is made up of iron blocks with glowstone patterns.
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The
roofis made up of iron blocks with glowstone patterns.Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns.
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by both the smooth lighting (off, minimum and maximum) and the fast/fancy settings as well as the OpenGL and render distance settings.
Ceiling LightingGlitch (Possibly Glowstone Related)
OS: Windows 7 Home Premium x64
Java Version: JRE 7 Update 17
Minecraft World: Superflat World
OS: Windows 7 Home Premium x64
Java Version: JRE 7 Update 17
Minecraft World: Default Superflat World
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by both the smooth lighting (off, minimum and maximum) and the fast/fancy settings as well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk.
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by both the smooth lighting (off, minimum and maximum) and the fast/fancy settings as well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk(s).
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by
boththe smooth lighting (off, minimum and maximum)and thefast/fancy settings as well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk(s).Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by the smooth lighting setting (off, minimum and maximum), the render quality (fast/fancy) settings as well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk(s).
Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by the smooth lighting setting (off, minimum and maximum), the render quality (fast/fancy) setting
sas well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk(s).Upon leaving a world and reentering it, the roof will be engulfed in a giant, dark black, shadow (possibly caused by glowstone). Hovering near to the roof will fix a small area near to the player (until the player leaves and reenters the world, which causes the shadow again). Successfully recreated several times. Please see attached screenshots, (note how the shadow starts exactly where the glowstone starts). Please note that the ceiling is 2 blocks thick. The ceiling is made up of iron blocks with glowstone patterns. The issue is unaffected by the smooth lighting setting (off, minimum and maximum), the render quality (fast/fancy) setting, as well as the OpenGL and render distance settings. Issue also occurs when deloading and reloading the chunk(s).








This bug is not the same. This bug can be fixed by hovering near it (unlike the other bug) and also ONLY occurs on the ceiling of buildings with glowstone.
Also, I did search and it turned up no results describing the issue I am encountering (using both Google and the built in search).
A Few More Pics of the Infamous "Black Shadow" Bug.