Grimsabal
- Grimsabal
- grimsabal
- Europe/Stockholm
- Yes
- No
When testing spawn conditions regular Spider Spawners include the count of Cave Spiders when testing for nearby entities. This is odd behaviour because the mobs have different EntityIDs and spawners "should" only count entities with the same ID.
How to recreate:
1. Take a Spider Spawner
2. Put the MaxNearbyEntity count of Cave Spiders in it's Spawnrange.
3. No spider will spawn.Other hostile mobs do not interfere with the spawning.
Also: Regular spiders do not prevent a Cave Spider Spawner from spawning.When testing spawn conditions regular Spider Spawners include the count of Cave Spiders when testing for nearby entities. This is odd behaviour because the mobs have different EntityIDs and spawners "should" only count entities with the same ID.
How to recreate:
1. Take a Spider Spawner
2. Put the MaxNearbyEntity count of Cave Spiders in it's Spawnrange.
3. No spider will spawn.Other hostile mobs do not interfere with the spawning.
Also: Regular spiders do not prevent a Cave Spider Spawner from spawning.
Can confirm this bug for MC 1.6.2. It is very unfortunate, too. It is impossible to spawn a horse with a saddle or armor. Additionally you cannot spawn a horse with specific attributes, which would benefit custom maps greatly. (same speed, no jump/very high jump, etc.)
http://imgur.com/a/DrCFf
In the 1.6 snapshots this didn't crash the game.
Even if you spawn a horse riding a snowball the game crashes.