Chrono123
- HanzTum
- hanztum
- Europe/Stockholm
- Yes
- No
When firing a bow (or any other ranged weapon) while gliding, the ammo fired does not start in the player's body, but above the body.
To reproduce the bug, equip an elytra and start gliding horizontally from a high height. While gliding mid-air, fire an arrow using a bow (or crossbow). To see it more clearly, enable third person back view to see the trajectory of the arrow.
Not just arrowsbutsplash potions, snowballs, tridents, and other throwable items as well.When firing a bow (or any other ranged weapon) while gliding, the ammo fired does not start in the player's body, but above the body.
Expected results:
Arrow will be fired from the bow/player's body while gliding.Actual results:
Arrow is fired above the player while gliding.To reproduce the bug:
- Equip an elytra and start gliding horizontally from a high height.
- While gliding mid-air, fire an arrow using a bow (or crossbow). To see it more clearly, enable third person back view to see the trajectory of the arrow.
Not just arrows but splash potions, snowballs, tridents, and other throwable items as well.
This has been an old bug since the addition of elytras and was wondering why no one is noticing this.
Arrows fired offset while gliding with elytra
The wiki states that placing a container above the hopper doesn't check for floating items to collect. However, this is not the case as when you throw items inside the composter, it is still collected by the hopper below it, despite the composter being defined as a container.
The wiki states that placing a container above the hopper doesn't check for floating items to collect. However, this is not the case as when you throw items inside the composter, it is still collected by the hopper below it, despite the composter being defined as a container.
Steps to Reproduce:
- Recreate the setup as shown by setup.png, by placing a hopper, then a composter directly above it
- Throw an item inside the composter
Observed Results:
The item entity is sucked up by the hopper.
Expected Results:
The item should not get sucked up by the hopper, since the composter is considered as a container. The behavior is expected to be similar to the chest as shown in expected.png, where the item entity is still floating even though it is still within the collection range of the hopper.


The chest glitch also happens to boats at oceans. When you try stand on the boat, you fall and pass through it.
In my case, other types of fireworks reset to small ball only when the flight duration is 1.
This no longer seems to be an issue in 1.17.11 and possibly previous 1.17 versions