Hasim
- Hasim
- JIRAUSER551267
- Europe/Stockholm
- Yes
- No
Zombified Piglin replaced by zombie pigman in nether update versions causes conflict between "zombie_pigman.entity.json" and "zombie_pigman.v1.0.entity.json" file at entity folder in minecraft default resource pack. So i knew how to fix that bug. Just make sure "zombie_pigman.v1.0.entity.json" file code is overwrited by this code :
{ "default": "zombie" }
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:zombie_pigman",
"materials":,
{ "default": "textures/entity/piglin/zombie_piglin" }
"textures":,
{ "default": "geometry.piglin" }
"geometry":,
{ "pre_animation": [ "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;" ] }
"scripts":,
{ "humanoid_big_head": "animation.humanoid.big_head", "humanoid_base_pose": "animation.humanoid.base_pose.v1.0", "look_at_target_default": "animation.humanoid.look_at_target.default.v1.0", "look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0", "look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0", "move": "animation.humanoid.move", "riding.arms": "animation.humanoid.riding.arms.v1.0", "riding.legs": "animation.humanoid.riding.legs.v1.0", "holding": "animation.humanoid.holding.v1.0", "brandish_spear": "animation.humanoid.brandish_spear.v1.0", "charging": "animation.humanoid.charging.v1.0", "attack.rotations": "animation.humanoid.attack.rotations.v1.0", "sneaking": "animation.humanoid.sneaking.v1.0", "bob": "animation.humanoid.bob.v1.0", "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0", "bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0", "swimming": "animation.humanoid.swimming.v1.0", "use_item_progress": "animation.humanoid.use_item_progress.v1.0", "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand" }
"animations":,
{ "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" }
"animation_controllers": [
,
{ "humanoid_base_pose": "controller.animation.humanoid.base_pose" }
,
{ "look_at_target": "controller.animation.humanoid.look_at_target" }
,
{ "move": "controller.animation.humanoid.move" }
,
{ "riding": "controller.animation.humanoid.riding" }
,
{ "holding": "controller.animation.humanoid.holding" }
,
{ "brandish_spear": "controller.animation.humanoid.brandish_spear" }
,
{ "charging": "controller.animation.humanoid.charging" }
,
{ "attack": "controller.animation.humanoid.attack" }
,
{ "sneaking": "controller.animation.humanoid.sneaking" }
,
{ "bob": "controller.animation.humanoid.bob" }
,
{ "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" }
,
{ "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" }
,
{ "swimming": "controller.animation.humanoid.swimming" }
,
{ "use_item_progress": "controller.animation.humanoid.use_item_progress" }
,
{ "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" }],
{ "texture": "spawn_egg", "texture_index": 13 }
"render_controllers": [ "controller.render.zombie_pigman" ],
"enable_attachables": true,
"spawn_egg":}
}
}
Zombified Piglin replaced by zombie pigman in nether update versions causes conflict between "zombie_pigman.entity.json" and "zombie_pigman.v1.0.entity.json" file at entity folder in minecraft default resource pack. So i knew how to fix that bug. Just make sure "zombie_pigman.v1.0.entity.json" file code is overwrited by this code :
{ "default": "zombie" }
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:zombie_pigman",
"materials":,
{ "default": "textures/entity/piglin/zombie_piglin" }
"textures":,
{ "default": "geometry.piglin" }
"geometry":,
{ "pre_animation": [ "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;" ] }
"scripts":,
{ "humanoid_big_head": "animation.humanoid.big_head", "humanoid_base_pose": "animation.humanoid.base_pose.v1.0", "look_at_target_default": "animation.humanoid.look_at_target.default.v1.0", "look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0", "look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0", "move": "animation.humanoid.move", "riding.arms": "animation.humanoid.riding.arms.v1.0", "riding.legs": "animation.humanoid.riding.legs.v1.0", "holding": "animation.humanoid.holding.v1.0", "brandish_spear": "animation.humanoid.brandish_spear.v1.0", "charging": "animation.humanoid.charging.v1.0", "attack.rotations": "animation.humanoid.attack.rotations.v1.0", "sneaking": "animation.humanoid.sneaking.v1.0", "bob": "animation.humanoid.bob.v1.0", "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0", "bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0", "swimming": "animation.humanoid.swimming.v1.0", "use_item_progress": "animation.humanoid.use_item_progress.v1.0", "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand" }
"animations":,
{ "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" }
"animation_controllers": [,
{ "humanoid_base_pose": "controller.animation.humanoid.base_pose" },
{ "look_at_target": "controller.animation.humanoid.look_at_target" },
{ "move": "controller.animation.humanoid.move" },
{ "riding": "controller.animation.humanoid.riding" },
{ "holding": "controller.animation.humanoid.holding" },
{ "brandish_spear": "controller.animation.humanoid.brandish_spear" },
{ "charging": "controller.animation.humanoid.charging" },
{ "attack": "controller.animation.humanoid.attack" },
{ "sneaking": "controller.animation.humanoid.sneaking" },
{ "bob": "controller.animation.humanoid.bob" },
{ "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" },
{ "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" },
{ "swimming": "controller.animation.humanoid.swimming" },
{ "use_item_progress": "controller.animation.humanoid.use_item_progress" },
{ "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" }],
{ "texture": "spawn_egg", "texture_index": 13 }
"render_controllers": [ "controller.render.zombie_pigman" ],
"enable_attachables": true,
"spawn_egg":}
}
}
Keyboard Unresponsive
In Minecraft Bedrock Edition, doors, trapdoors, and fence gates uses the same sound when opened and closed. In Minecraft Java Edition, doors, trapdoors, and fence gates uses separated sounds when opened and closed.
In Minecraft Bedrock Edition, doors, trapdoors, and fence gates uses the same sound when opened and closed. In Minecraft Java Edition, doors, trapdoors, and fence gates uses separated sounds when opened and closed.
This bug report is a parity issue with Java.
Summary:
The pointed dripstone texture is different in the bedrock version and the Java version (not in the inventory, but in the placed form).
Steps to Reproduce:
Place pointed dripstone (preferably 2-3 blocks high).
Examine pointed dripstone from different parties.
Observed Results:The texture of pointed dripstone differs from different sides and does not correspond to the java version.
Expected results:
The pointed dripstone texture will be the same as in the java version.
In Minecraft Bedrock Edition, doors, trapdoors, and fence gates uses the same sound when opened and closed. In Minecraft Java Edition, doors, trapdoors, and fence gates uses separated sounds when opened and closed.
This bug report is a parity issue with Java.
Summary:
The pointed dripstone texture is different in the bedrock version and the Java version (not in the inventory, but in the placed form).
Steps to Reproduce:
Place pointed dripstone (preferably 2-3 blocks high).
Examine pointed dripstone from different parties.
Observed Results:The texture of pointed dripstone differs from different sides and does not correspond to the java version.
Expected results:
The pointed dripstone texture will be the same as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors
Steps to Reproduce:
Place pointed dripstone (preferably 2-3 blocks high).
Examine pointed dripstone from different parties.
Observed Results:The texture of pointed dripstone differs from different sides and does not correspond to the java version.
Expected results:
The pointed dripstone texture will be the same as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors
Steps to Reproduce:
Place pointed dripstone (preferably 2-3 blocks high).
Examine pointed dripstone from different parties.
Observed Results:The texture of pointed dripstone differs from different sides and does not correspond to the java version.
Expected results:
The pointed dripstone texture will be the same as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Search nearby door, fence gate, or trapdoor.
2. Interact with it ; hear the open and closeObserved Results:
The texture of pointed dripstone differs from different sides and does not correspond to the java version.
Expected results:
The pointed dripstone texture will be the same as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Search nearby door, fence gate, or trapdoor.
2. Interact with it ;hear the open and closeObserved Results:
The
texture of pointed dripstone differs from different sides and does not correspond to the java version.Expected results:
The pointed dripstone texture will be the same as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Search nearby door, fence gate, or trapdoor.
2. Interact with it ; compare open and close sound of those
three blocks.Observed Results:
The open and close sound of those three items are same.
Expected results:
The open and close sound of doors, trapdoors, and fence gates will be the same
as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1.
Search nearby door, fence gate, or trapdoor.
2.Interact with it ; compare open and close soundof those
three blocks.Observed Results:
The open and close sound of those three
items are same.Expected results:
The open and close sound of doors, trapdoors, and fence gates will be the same
as in the java version.This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Place or find door [ wooden & iron ], trapdoor [ wooden & iron ], and fence gate.
2. Open it by hand or redstone power. Compare open and close sound each blocks.Observed Results:
The open and close sound of those three blocks are same.
Expected results:
The open and close sound of doors, trapdoors, and fence gates will be the same
as in the java version.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Place or find door [ wooden & iron ], trapdoor [ wooden & iron ], and fence gate.
2. Open it by hand or redstone power. Compare open and close sound each blocks.Observed Results:
The open and close sound of those
three blocks are same.Expected results:
The open and close sound of doors, trapdoors, and fence gates will be
the same
as in the java version.This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Place or find door [ wooden & iron ], trapdoor [ wooden & iron ], and fence gate.
2. Open it by hand or redstone power. Compare open and close sound each blocks.Observed Results:
The open and close sound of those doors, trapdoors are same.
Expected results:
The open and close sound of doors, trapdoors, and fence gates will be unique each
block.
This bug report is a parity issue with Java.
Summary:
Doors, Trapdoors, and Fence Gates uses the same sounds when opened and closed.
Steps to Reproduce:
1. Place or find door [ wooden & iron ], trapdoor [ wooden & iron ], and fence gate.
2. Open it by hand or redstone power. Compare open and close sound each blocks.Observed Results:
The open and close sound of those doors, trapdoors, and fence gates are same.
Expected results:
The open and close sound of doors, trapdoors, and fence gates will be unique each
block.
Summary :
Snowballs, Eggs, and Ender Pearls won't launch correctly when thrown
Steps To Reproduce :
1. Find Eggs, Snowballs, or Ender Pearls, if don't have one.
2. Throw some of them.Observed Result :
Sometimes thrown eggs, snowballs, and ender pearls hit player instead
of launched.Expected Result :
Those items will be launch correctly.
Video Link :
https://drive.google.com/file/d/1dgrofp19Pud41VcWesFno42oK6y0ZQCl/view?usp=sharing
Sorry for bad quality video 😁