Dr_Hmom3k
- Hm_Hm
- JIRAUSER748638
- Europe/Stockholm
- Yes
- No
Iron, gold and diamond tools don't use the pallete of materials they consist of.
Texturesofbowand fletching table's front side are inconsistentThe texture of Bow inconsistent with texture of front side of fletching table
Itemtexturesofbowinconsistent withtexture of front side offletching tableThe texture of Bow and texture of front side of Fletching table (miniature bow on texture) uses different color schemes
The texture of Bow inconsistent with texture of front side offletching tableThe texture of Bow inconsistent with texture of front side of Fletching table
The texture of Bow and texture of front side of Fletching table (miniature bow on texture) uses different color schemes.
The texture of Bow inconsistent with texture of front side of FletchingtableThe texture of Bow inconsistent with texture of front side of Fletching Table
The texture of Bow and texture of front side of Fletching
table (miniature bow on texture) uses different color schemes.The texture of Bow and texture of front side of Fletching Table (miniature bow on texture) uses different color schemes.
Сolors of the texture ofbone mealdo not match the colors ofthetexture ofboneThe texture of Bone meal inconsistent with texture of Bone
The texture of
bone mealuses colors different from the colors of the bone texture.The texture of Bone meal and texture of Bone uses different color schemes (Bone meal uses scheme of White dye)
The texture of Bone meal and texture of Bone uses different color schemes (Bone meal uses scheme of White dye).
The texture of Bonemeal inconsistent with texture of BoneThe texture of Bone Meal inconsistent with texture of Bone
The texture of Bone
meal and texture of Bone uses different color schemes (Bone meal uses scheme of Whitedye).The texture of Bone Beal and texture of Bone uses different color schemes (Bone meal uses scheme of White Dye).
The texture of Bone
Beal and texture of Bone uses different color schemes (Bone meal uses scheme of White Dye).The texture of Bone Meal and texture of Bone uses different color schemes (Bone meal uses scheme of White Dye).
The texture of Bone Meal and texture of Bone uses different color schemes (Bone
meal uses scheme of White Dye).The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
An possible fix variant:
![]()
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
A
n possible fix variant:
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
At the moment it looks like this:
An possible fix variant:
The texture of Bone Meal and texture of Bone uses different color schemes (Bone Meal uses scheme of White Dye).
At the moment it looks like this:
An possible fix variant:
The texture of Bone Meal and texture of Bone uses different color schemes.
It should be clarified that Bone Meal uses scheme of White Dye, that incorrect. White Dye is created not only from Bone Meal, it also can be crafted from Lily of the Valley. This fact confirms that Bone Meal should not have it color scheme. (And finally, scheme of White Dye is outdated, what is described in details here: MC-214643)
At the moment it looks like this:
An possible fix variant:
The texture of Blaze rod item hasn't been updated in the Texture update
The texture of Blaze rod item hasn't been updated in the Texture update
The texture of blaze rod (item) and texture of blaze uses different color schemes.
The texture ofblaze rod item inconsistent with texture ofblazeThe texture of Blaze rod item inconsistent with texture of Blaze
The texture of
blaze rod (item) and texture ofblaze uses different color schemes.The texture of Blaze rod (item) and texture of Blaze uses different color schemes.
The texture of Blazerod item inconsistent with texture of BlazeThe texture of Blaze Rod item inconsistent with texture of Blaze
The texture of Blaze
rod (item) and texture of Blaze uses different color schemes.The texture of Blaze Rod (item) and texture of Blaze uses different color schemes.
The texture ofBlaze Rod iteminconsistent with texture of BlazeThe textures of items and blocks related to Blaze inconsistent with texture of Blaze
The texture of Blaze Rod (item)
and texture of Blaze uses different colorschemes.The textures of Blaze Rod (item), Blaze Powder, Brewing Stand uses color schemes that different from texture of Blaze scheme.
The textures of items and blocks related to Blaze inconsistent with textureof BlazeThe textures of items and blocks related to Blaze inconsistent with its texture
The textures of items and blocks related to Blaze inconsistent withits textureThe textures of items and blocks related to Blaze inconsistent with each other
The textures of Blaze
Rod (item), Blaze Powder,Brewing Stand uses color schemesthat different from texture of Blaze scheme.The textures of Blaze, Blaze Rod, Blaze Powder and Brewing Stand uses different color schemes. Considering that they all consist of the same material, this is incorrect.
Here is an image of all their color schemes and textures:
![]()
It is noticeable that
The textures of Blaze, Blaze Rod, Blaze Powder and Brewing Stand uses different color schemes. Considering that they all consist of the same material, this is incorrect.
Here is an image of all their color schemes and textures:
It is noticeable that
The textures of Blaze, Blaze Rod, Blaze Powder and Brewing Stand uses different color schemes. Considering that they all consist of the same material, this is incorrect.
Here is an image of all their color schemes and textures:
It is noticeable that the texture of Blaze Rod and Powder are just a mess of pixels with HUGE amount of colors that are unused in the original texture of the Blaze, and the Brewing Stand uses completely different colors.
The new texture of the Trial key uses colors that inconsistent with colors used in the textures of Trial spawner and Vault
Note that old key texture uses the same palette as Trial spawner/Vault (except for the blue eyes)
Conduit particles in Java Edition are different from Bedrock Edition particles. The particles in the Java Edition are just the texture of the core (that also appears in the center of the Conduit block). In Bedrock - multicoloured rune-like particles.
Conduit particles in Java Edition are different from Bedrock Edition particles. The particles in the Java Edition are
just the texture of thecore (thatalsoappears in the center of the Conduit block). In Bedrock - multicoloured rune-like particles.Conduit particles in Java Edition are different from Bedrock Edition particles. The particles in the Java Edition are similar to Conduit core (that appears in the center of the Conduit block when it is activated). In Bedrock - multicoloured rune-like particles.
Conduit particles in Java Edition are different from Bedrock Edition particles. The particles in the Java Edition are similar to Conduit core (that appears in the center of the Conduit block when it is activated). In Bedrock -
multicolouredrune-like particles.Conduit particles in Java Edition are different from Bedrock Edition particles. The particles in the Java Edition are similar to Conduit core (that appears in the center of the Conduit block when it is activated). In Bedrock - rune-like particles of different colours.
Textures of items and blocks related to Glowstoneuses different color schemesTextures of items and blocks related to Glowstone inconsistent with each other
The Creeper spawn rules in Java Edition differ from spawn rules in Bedrock Edition.
In Bedrock Edition Creepers always spawn individually / In Java Edition Creepers spawn in groups up to 4
InBedrock Edition has a limit of 5 Creepers in the Overworld surface /InJava Edition doesn't have any limit at all
Textures of map item and map background (while map is held) uses different color schemes:
Considering thatthis isthe same item, this is incorrect, and should be fixed.Textures of map item and map background (while map is held) uses different color schemes:
Considering that it's all the same item, this is incorrect, and should be fixed.
The particles created when throwing lingering potions are black, instead of the color corresponding to the effect of the potion.
The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchantedtable).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with other slots - they are all located in ".../textures/item".The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchantting table).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with other slots - they are all located in ".../textures/item".
The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchantting table).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with other slots - they are all located in ".../textures/item".
The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchanting table).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with other slots - they are all located in ".../textures/item".Considering that all these slots perform the same function, this inconsistency should be fixed.
The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchanting table).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with textures of other slots - they are all located in ".../textures/item".Considering that all these slots perform the same function, this inconsistency should be fixed.
Loom slots is inconsistent with slots in other GUIsTextures of the loom and horse slots are located at wrong destination
The inconsistency of the loom slots with other slots is manifested in two ways:
1. Texture palette - Loom slots have a much darker texture compared to other slots (slots in the GUIs of the smithing table/the enchanting table).
2. Texture location - The textures of the loom slots are located in ".../textures/gui/sprites/container/loom", which is inconsistent with textures of other slots - they are all located in ".../textures/item".Considering that all these slots perform the same function, this inconsistency should be fixed.
The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/loom" and ".../textures/gui/sprites/container/horse" folders, which is inconsistent with other slots. For example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.
The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/
loom" and ".../textures/gui/sprites/container/horse" folders, which is inconsistent with other slots. For example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/horse" and ".../textures/gui/sprites/container/loom" folders, which is inconsistent with other slots. For example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.
The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/horse" and ".../textures/gui/sprites/container/loom" folders, which is inconsistent with other slots
. For example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/horse" and ".../textures/gui/sprites/container/loom" folders, which is inconsistent with other slots - for example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.
The textures of the horse and loom slots are located in the ".../textures/gui/sprites/container/horse" and ".../textures/gui/sprites/container/loom" folders, which is inconsistent with other slots - for example, slots of the enchanting table and the smithing table, the textures of which are stored in the ".../textures/item" folder.
The textures of the horse ( llama_armor_slot , armor_slot , saddle_slot ) and loom slots ( banner_slot , dye_slot , pattern_slot ) are located in the " .../textures/gui/sprites/container/horse " and " .../textures/gui/sprites/container/loom " folders, which is inconsistent with other slots - for example, slots of the enchanting table and the smithing table ( empty_slot_lapis_lazuli , empty_slot_sword , etc.) the textures of which are located in the " .../textures/item " folder.
The textures of the horse ( llama_armor_slot , armor_slot , saddle_slot ) and loom slots ( banner_slot , dye_slot , pattern_slot ) are located in the " .../textures/gui/sprites/container/horse " and " .../textures/gui/sprites/container/loom " folders, which is inconsistent with other slots - for example, slots of the enchanting table and the smithing table ( empty_slot_lapis_lazuli , empty_slot_sword , etc.) the textures of which are located in the " .../textures/item " folder.
This issue should be fixed due to unexpected behavior when creating resource packages and other types of modifications.
A possible solution of the issue:
Renaming the above texture files to empty_slot_carpet , empty_slot_horse_armor , empty_slot_saddle , empty_slot_banner , empty_slot_dye , empty_slot_pattern respectively, and moving them to " .../textures/item " folder.
Leaves particles fall from Spruce Leaves. The texture of the Spruce Leaves clearly depicts spruce needles, and this makes the generation of particles of ordinary leaves under this block inco
rrect.
Possible solutions:
1. Completely remove generation of leaves particles under Spruce Leaves block
2. Make special particles depicting falling needles specifically for the Spruce Leaves blockLeaves particles fall from Spruce Leaves, which is incorrect. The texture of the Spruce Leaves clearly depicts spruce needles, and this makes the generation of particles of ordinary leaves under this block inconsistent
Possible solutions:
1. Completely remove generation of leaves particles under Spruce Leaves block
2. Make special particles depicting falling needles specifically for the Spruce Leaves block


















There is also a problem with misplaced ladders in assembly and slanted chambers - they are placed in such a way that it is impossible to climb them without placing blocks by the player.
Updated coordinates for 24w34a:
Seed: 7153671743751027767
Coordinates: /execute in minecraft:overworld run tp @s 197.47 -23.00 840.48 (as well as /execute in minecraft:overworld run tp @s 192.68 -33.00 840.45, second dead end in the same structure)
Relates to
.
MC-268765andMC-268766. It seems that this issue is also "Works as Intended"Relates to
MC-268765andMC-268766as well.