Hiram
- hmvp
- hmvp
- Europe/Stockholm
- Yes
- No
Like bug
MC-129I have a chunk that does not display properly (See screenshot). See bugMC-129comment 25701why this is not a duplicate.Attached are two screenshots I can reproduce both views repeatedly by moving one tile forwards/backwards. So the chunk appears/disappears depending on my position. (It may be necessary to keep the crosshair on the blocks right in front on the same ledge)
This is reproduceable on SMP even after quiting and reopening the world. I have a savegame if someone is interested
This is with advanced OpenGL On, turning that of also toggles the bug
Like bug
MC-129I have a chunk that does not display properly (See screenshot). See bug MC-129 comment 25701 why this is not a duplicate.Attached are two screenshots I can reproduce both views repeatedly by moving one tile forwards/backwards. So the chunk appears/disappears depending on my position. (It may be necessary to keep the crosshair on the blocks right in front on the same ledge)
This is reproduceable on SMP even after quiting and reopening the world. I have a savegame if someone is interested
This is with advanced OpenGL On, turning that of also toggles the bug




Two screenshots in my mine from almost the same position. I can reproduce both views repeatedly by moving one tile forwards/backwards. So the chunk appears/disappears depending on my position
It seems to me this bug could be an issue in the code that considers which chunk is 'visible'/suitable for rendering
EDIT: this is reproduceable on SMP even after quiting and reopening the world. I have a savegame if someone is interested
Tavis: Yes and yes. And if i turn it on again it reappears.
Tavis: See
MC-3998for screenshots with debug. Apart from the visual change nothing else is affected: It is instant without hiccups or slowness