Mason Ginter
- Hpmason
- hpmason
- America/Havana
- Yes
- No
Village generated wrong- edit:Fire spread cause this - Village generated wrong -edit:Fire spread cause this
- edit:Fire spread cause this - Village generated wrong-edit:Fire spread cause this
When glowstone is placed it becomes completely transperant when above y=144 in certain chunks.
Just a note: these chunks were first loaded from earlier versions and could have effect on the occurances (Just a Guess)
Edit: Other transperant blocks react the same way as the glowstone
When 2 droppers are pointing into each other an item can go one way but not the other when powered by a repeater of dust. I tried powering the one it wouldn't go to with redstone block (The screenshots used) as well to see if it was just going back and forth but the item still wouldn't go into the other one. Edit: Got it to ocasionally work.
When using a rapid redstone clock using this command: "setblock ~ ~1 ~ redstone_block 0 destroy" it made tons of particles, as expected, but groups of particles appear and flash lots of blocks away. When I stop the clock the bug disappears completely, making the clock/particles are the problem in some way
In the picture it is only one of the groups of particles, there were more father away. It took lots of screenshots just to get one, so I don't have many right now but I'll try to get more.
When using a rapid redstone clock using this command: "setblock ~ ~1 ~ redstone_block 0 destroy" it made tons of particles, as expected, but groups of particles appear and flash lots of blocks away. When I stop the clock the bug disappears completely, making the clock/particles are the problem in some way.
In the picture it is only one of the groups of particles, there were more father away. It took lots of screenshots just to get one, so I don't have many right now but I'll try to get more.

























NVM the fire spread must have burnt the blocks. please delete this if seen i can't figure how to end/delete these.
To be honest this shouldn't be a duplicate it isn't just a graphical glitch. the redstone power does not continue onward down from the hopper to the block. could you by any chance reopen this issue it? doesn't seems like it would effect redstone in certain ways?
do you have a "score" objective? And make sure you have the CAPS correct in the command specifically the "score objective"
I don't get why this is invalid. Obviously something is broken related to this because potions do not work the same way when stacked. And if this were fixed it would be a great, useful feature for map makers with the rabbit stew being the highest hunger filler and highest saturation.Please reopen this bug I think that custom maps would benefit with this and I think previously the mushroom stew stacked worked correctly.
Are those enough?
What do you mean? I am pushing a button that gives it a redstone pulse. The one with the redstone block is another test where I put a redstone block on the other one after that doesn't work. The block would only power the block next to it which is the dropper. the item should still be leaving the dropper! If what you said was true wouldn't it work the same way everytime? It doesn't. I've tried.
Chin Cheern there is a redstone clock that uses the command "setblock ~ ~1 ~ redstone_block 0 destroy" which is a really fast clock. One problem with clocks is the particles it creates. I was using it and notice that for a split second of two it seems create random particles that trail somewhere, I think Yoo Tae Jong has a good idea of where they are trailing to. The bug is the particle that shows up in the pictures I posted.
I can confirm it is still broken in 1.8.4
Affects 1.8.4
IDK if you'd allow this, but if there were a petition made, would you return these mechanics back to the previous form? I'm sure there is a gigantic community that will be upset about this change, and I doubt the other communities that play minecraft would have much of a problem with this going back to the way it was