hurdofchris
- hurdofchris
- hurdofchris
- Europe/Stockholm
- Yes
- No
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with a pickaxe, axe, or shovel will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with a pickaxe, axe,
orshovel will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating. The image "2018-11-21_11.02.19.png" shows food particles being generated (the eating sound was playing as well) even though the steak has already finished its animation in front of the face.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating. The image "2018-11-21_11.02.19.png" shows food particles being generated (the eating sound was playing as well) even though the steak has already finished its animation in front of the face.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay. Sleeping takes a lot longer.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
The image "2018-11-21_11.02.19.png" shows food particles being generated (the eating sound was playing as well) even though the steak has already finished its animation in front of the face.- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay. Sleeping takes a lot longer.
- Firing a bow will release the arrow after the same delay.
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
Lag on usage of some items and menus... and the day/night cycle
The game runs as normal for a little bit but after a little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay. Sleeping takes a lot longer.
- Firing a bow will release the arrow after the same delay.
- The day/night cycle. The sun/moon rubberband constantly (see video).
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a
little bit of time, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay. Sleeping takes a lot longer.
- Firing a bow will release the arrow after the same delay.
- The day/night cycle. The sun/moon rubberband constantly (see video).
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The game runs as normal for a little bit but after a while, certain items and menus will have some lag associated with them. Other things run fine... no lag on the game menu, player inventory, walking around, etc.
Things that lag:
- Water placed with a bucket will spread after a brief delay.
- Mining a block with anything (hands, pickaxe, axe, shovel, etc.) will mine the block as normal, but then the block will reappear for a brief moment after the same delay and then disappear again, dropping the corresponding item.
- Right-clicking to cast or reel-in with a fishing rod will cast/reel the line after the same delay. Also, the fish particles now track to where the bobber hit the water initially, rather than where it currently is.
- Eating food takes longer than normal, probably because of the same lag before it recognizes that you've begun eating.
- Right-clicking to open a chest will open the chest inventory after the same delay. Closing said chest closes the inventory immediately, but the chest will visually remain open for a brief moment before closing.
- Attempting to use a workbench, loom, furnace, enchantment table, or brewing stand will open their inventories after a brief delay.
- Attempting to use a bed put you in the bed or give you a message ("...monsters nearby", or "...night and during thunderstorms") after the same delay. Sleeping takes a lot longer.
- Firing a bow will release the arrow after the same delay.
- The day/night cycle. The sun/moon rubberband constantly (see video).
Things that don't lag:
- Opening and closing the player inventory.
- Opening and closing the game menu (pushing [Esc]).
- Opening and closing doors, fence gates, and trapdoors.
- Running, sneaking, swimming, jumping, and climbing.
The bug
Right-clicking on a villager outside of a village doesn't open the trade menu.
Game outputError executing task java.lang.NullPointerException at aqb.a(SourceFile:285) at agp.b(SourceFile:978) at aqg.a(SourceFile:1091) at ux.a(SourceFile:1191) at nn.a(SourceFile:69) at nn.a(SourceFile:13) at jq.a(SourceFile:15) at jq$$Lambda$2262/1552350401.run(Unknown Source) at qp.run(SourceFile:18) at net.minecraft.server.MinecraftServer.q(SourceFile:646) at net.minecraft.server.MinecraftServer.p(SourceFile:617) at net.minecraft.server.MinecraftServer.run(SourceFile:576) at java.lang.Thread.run(Thread.java:745)
May be related to MC-107422, but I wasn't sure.
It seems as though Woodland Mansions can generate at a much higher y-axis value than the surrounding area. I found an example of one jutting out of a roofed forest.
The example in the picture is located in:
Seed: 3.14
X: -2024
Z: -632


I'm getting the same thing. Snapshot 13w25c. Unresolved. Very noticeable with baby chickens as they get stuck within the hitbox of the corner fence and cannot even be touched. Sometimes when they mature they end up on the other side of the fence. Really annoying when you are breeding lots of chickens because almost 100% of the time the baby chickens will get pushed into a corner. Seeds won't lure them out. Hitting adult chickens won't cause them to flee from the corner. It's as if they think they are in a hole with no escape.
Confirmed in 18w49a. See 18w49a file.
This is happening again in 1.16 Pre-release 5.
Not sure if suggestions are being taken on this issue. I've been tracking it since 2018. It looks like there are attempts to split this into multiple issues, but the solution would probably be a more holistic one that resolves all of them. Rather than fixing individual areas where the Woodland Mansion cuts the terrain, it looks like there needs to be a terrain buffer around the Woodland Mansion structure. This would be a zone around the structure with generation rules specific to the structure area, so that it can attempt to blend with the existing terrain. The Mansion itself is a pretty rigid structure. It doesn't blend well if it is just dropped into the middle of the forest. With a buffer area, there is an opportunity to create a more natural-looking entrance and keep the structure at a decent y-axis level, since it would have finer control over the terrain around the mansion than the default terrain generation.
Currently, the Woodland Mansion is one of the more neglected structures in Minecraft and doesn't really "fit" into the game's aesthetics given its harsh placement rules.
I know I'm placing this comment on a bug report. This may be better as a feature suggestion (like a Woodland Mansion rework). Let me know if there is a better place for this kind of comment.