el mexi
- iC0de55
- ic0de55
- Europe/Stockholm
- Yes
- No
The Community is really thankfully that you guys kept debugging symbols in BDS, however The Meta Values are still missing in BDS/Nukkit developer has problems finding them.. Some blocks are still not correctly mapped. Crafting etc. does not work without them, it makes all Nukkit powered servers unplayable. Could you guys help/contribute? those meta values are missing: https://gist.github.com/SupremeMortal/b2f58ed1badc81c24db75b883b0cdfac
The Community is really thankfully that you guys kept debugging symbols in BDS, however The Meta Values are still missing in BDS/Nukkit developer has problems finding them.. Some blocks are still not correctly mapped. Crafting etc. does not work without them
,it makes all Nukkit powered servers unplayable. Could you guys help/contribute? those meta values are missing: https://gist.github.com/SupremeMortal/b2f58ed1badc81c24db75b883b0cdfacThe Community is really thankfully that you guys kept debugging symbols in BDS, however The Meta Values are still missing in BDS/Nukkit developer has problems finding them.. Some blocks are still not correctly mapped. Crafting etc. does not work without them... it makes all Nukkit powered servers unplayable. Could you guys help/contribute? those meta values are missing: https://gist.github.com/SupremeMortal/b2f58ed1badc81c24db75b883b0cdfac
The Community is really thankfully that you guys kept debugging symbols in BDS, however The Meta Values are still missing in BDS/Nukkit developer has problems finding them.. Some blocks are still not correctly mapped. Crafting etc. does not work without them... it makes all Nukkit powered servers unplayable. Could you guys help/contribute? those meta values are missing: https://gist.github.com/SupremeMortal/b2f58ed1badc81c24db75b883b0cdfac
Nukkit website: https://nukkitx.com/
Here is my overall feedback for BDS 1.14 :
horionclient dot eu allows many things which should be patched..
Nuker: fast breaking/nuker should be patched
Items cheating: .give and .dupe should be patched as well (items cheating)
Performance: the performance is OK, could be better. Currently without any modifications BDS can not hold more than 30 players with my i9 cpu. Over 30 players = high tps drops
customization: Allow us to set mob spawn rates similar to Bukkit.yml. mob spawning is broken. If you set easy, nothing spawns and if you set hard too much entities spawn.
Scripting api/plugins api for bds in cpp/c#/js:
it would be cool, if there could be a modding/plugin api for bds which allows us to code spigot-like plugins for bds. This is already possible, but only through 3rd party mod loaders (bdlauncher for example) which means those mod loaders could break in any new update including their plugins.
Multithreading:
Bds currently is not multithreaded. It would be better, if cpu intensive tasks like mob spawning, tnt, redstone, chunk generation would be async threaded
Crash chunks: thanks a lot that this got fixed in 1.14! My old server (its an anarchy one) had many crash chunks and the map did not work until bds 1.14. But there are still spawn eggs which allows you create crash chunks with spawners and entity painting and Item Frame spawn eggs. (This can be patched if you use bdlauncher mod loader)
Yes, BDS is still in alpha stage. I know, that’s ok and I accept this. I get this always as an answer when I share my feedback. This is just a feedback, it does not mean they have to fix this above in a short time frame. Its meant to be as help to improve the software overall and make it useable for the community.
I am thankfully for this awesome software, it currently works very well for whitelisted servers and its good that we have an alternative to realms. Keep it up, good work mojang/microsoft
<3
BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server).
Also using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community starting using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues.BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community starting using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues.
BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community start
ingusing windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues.BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community started using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues.
BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community started using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues. It would also give us a reason (IF BDS Linux is great again) maintaining bdlauncher linux ourself for the community (if needed)
BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community started using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues. It would also give us a reason (IF BDS Linux
is great again) maintaining bdlauncher linux ourself for the community (if needed)BDS Linux performs very bad compared to older BDS versions/builds. for example entities are very buggy and can cause a lot lag (Redstone as well, which is disabled in my server). Using the same hardware I was able to run a BDS server @ 60 players without problem in v1.13.3 but using the latest version (1.14.30) the server starts to lag @ 30 players. Because the performance is so bad, modding the linux version is no longer attractive due the bad performance + the crashes we experience when using maps over 1g. Modders like CodeHZ who previously contributed to the linux modloader dropped support for bdlauncher native for linux. This makes all or our mods we made unusable because we have to rewrite them to windows. (this will take a lot time, but yea thats not mojangs problem just a side note). Because the bad performance, the bdlauncher community started using windows bds on linux (no joke): https://github.com/codehz/wine-bdlauncher Please Mojang/Microsoft try to optimize BDS Linux that community survival servers like mine can still have a lot players without issues. It would also give us a reason (IF BDS Linux becomes great again) maintaining bdlauncher linux ourself for the community (if needed)
im not gonna post it there, its not my game at the end (not my problem). the devs or concept designers kill their game themself. re-post it there, or do not do it, idc.
I run my server without modloader since a week, and didnt help anything
The authors of bdlauncher said themself its Mojang related bug
performance seems to be better compared to the last build (1.14.30) 40-50 players worked fine. (I've set 12 threads in server.properties and 6 view distance, my machine has 16 threads / 8 cores) But BDS does not perform that well when its set with high view distance... same machine at 24 view distance makes the server laggy at 20 players... survival.to:19134
BDS just does not perform great when the view distance is set very high (for me at least using the linux version) however, the software seems to perform great enough when the view distance is drastically reduced from 32 to 6 in server.prop (yea, its always pre-set in server.properties that the view distance is that high. you might should reduce it to 16 view distance, because its logical that non experienced server owners may have set 32 and are now asking why its so laggy. in previous builds, the view distance was pre set at 10. everything over 16 seems to make BDS performing slower. I think changing the default view distance in the download to 16 is maybe a lot better
max-threads=12