0hMily
- ImMily
- immily
- Europe/Stockholm
- Yes
- No
Put the summary of the bug you're having here
What I expected to happen was...:
Describe what you thought should happen here
What actually happened was...:
Describe what happened here
Steps to Reproduce:
1. Put a step by step guide on how to trigger the bug here
2. ...
3. ..."Invulnerable:1b" nbt tag is not working for all mobs
What I expected to happen was...:
The subject wouldn't be killed if the command has working wellWhat actually happened was...:
I was going to make the chair and summoning a invincible horse at there. but I felt something is wrong after it has got damage when I hit that horse.
Windows 10
Windows 10 Pro, Java - jre1.8.0_241
"Invulnerable:1b" nbt tag is not working for all mobs
What I expected to happen was...:
The subject wouldn't be killed if the command has working wellWhat actually happened was...:
I was going to make the chair and summoning a invincible horse at there. but I felt something is wrong after it has got damage when I hit that horse."Invulnerable:1b" nbt tag is not working for all mobs
I was going to make the chair and summoning a invincible horse at there. but contrary to my expectations, the horse got damage when I hit it.
I thought I typed wrong command at first, there's no any problems at there. and yeah. only the Invulnerable tag hasn't working.
NBT tag - Invulnerable is not working for all mobsA phenomenon in which a side chunk breaks when a screen is turned from a certain chunk.
"Invulnerable:1b" nbt tag is not workingfor all mobsI was going to make the chair and summoning a invincible horse at there. but contrary to my expectations, the horse got damage when I hit it.
I thought I typed wrong command at first, there's no any problems at there. and yeah. only the Invulnerable tag hasn't working.I don't know if it's the bug of this version only, but I'm reporting it because it's a bug that's affecting the playing.
I don't know if it's the bug of this version only, but I'm reporting it because it's a bug that's affecting the playing.
It only happens in Chunks underground. If you adjust the screen on a specific chunk, the chunk next to it will break.
It breaks whether you turn right or left.
I don't know if it's the bug of this version only, but I'm reporting it because it's a bug that's affecting the playing.
It only happens
in Chunks underground. If you adjust the screen on a specific chunk, the chunk next to it will break.It breaks whether you turn right or left.
I don't know if it's the bug of this version only, but I'm reporting it because it's a bug that's affecting the playing.
It only happens the chunks in underground. If you adjust the screen on a specific chunk, the chunk next to it will break.
It breaks whether you turn right or left.
and this issue's crash report below:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Daisy, daisy...
Time: 20. 7. 9 오전 12:34Description: Ticking entity
java.lang.NullPointerException: Ticking entityat bdf.b(SourceFile:100)
at bdg.b(SourceFile:362)
at bdg.N(SourceFile:349)
at apb.dQ(SourceFile:741)
at apa.k(SourceFile:2506)
at apb.k(SourceFile:539)
at bce.k(SourceFile:43)
at apa.j(SourceFile:2252)
at apb.j(SourceFile:339)
at zb.a(SourceFile:617)
at zb$$Lambda$4167/1302022617.accept(Unknown Source)
at bqk.a(SourceFile:603)
at zb.a(SourceFile:407)
at net.minecraft.server.MinecraftServer.b(SourceFile:873)
at net.minecraft.server.MinecraftServer.a(SourceFile:813)
at eph.a(SourceFile:92)
at net.minecraft.server.MinecraftServer.v(SourceFile:672)
at net.minecraft.server.MinecraftServer.a(SourceFile:256)
at net.minecraft.server.MinecraftServer$$Lambda$3908/1329660057.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head –
Thread: Server thread
Stacktrace:
at bdf.b(SourceFile:100)
at bdg.b(SourceFile:362)
at bdg.N(SourceFile:349)
at apb.dQ(SourceFile:741)
at apa.k(SourceFile:2506)
at apb.k(SourceFile:539)
at bce.k(SourceFile:43)
at apa.j(SourceFile:2252)
at apb.j(SourceFile:339)
at zb.a(SourceFile:617)
at zb$$Lambda$4167/1302022617.accept(Unknown Source)
– Entity being ticked –
Details:
Entity Type: minecraft:piglin (bdg)
Entity ID: 747
Entity Name: 피글린
Entity's Exact location: -809.04, 66.00, -370.71
Entity's Block location: World: (-810,66,-371), Chunk: (at 6,4,13 in -51,-24; contains blocks -816,0,-384 to -801,255,-369), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ~ERROR~ NullPointerException: null
Stacktrace:
at bqk.a(SourceFile:603)
at zb.a(SourceFile:407)
– Affected level –
Details:
All players: 1 total; [zc['ImMily'/391, l='ServerLevel[새로운 세계]', x=-813.45, y=67.88, z=-367.13]]
Chunk stats: ServerChunkCache: 3546
Level dimension: minecraft:overworld
Level spawn location: World: (112,63,123), Chunk: (at 0,3,11 in 7,7; contains blocks 112,0,112 to 127,255,127), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 141735 game time, 141735 day time
Level name: 새로운 세계
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Level weather: Rain time: 133180 (now: false), thunder time: 37639 (now: false)
Known server brands: vanilla
Level was modded: false
Level storage version: 0x04ABD - Anvil
Stacktrace: at net.minecraft.server.MinecraftServer.b(SourceFile:873)
at net.minecraft.server.MinecraftServer.a(SourceFile:813)
at eph.a(SourceFile:92)
at net.minecraft.server.MinecraftServer.v(SourceFile:672)
at net.minecraft.server.MinecraftServer.a(SourceFile:256)
at net.minecraft.server.MinecraftServer$$Lambda$3908/1329660057.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
– System Details –
Details:
Minecraft Version: 20w27a
Minecraft Version ID: 20w27a
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1803982144 bytes (1720 MB) / 4127195136 bytes (3936 MB) up to 4294967296 bytes (4096 MB)
CPUs: 6
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Player Count: 1 / 8; [zc['ImMily'/391, l='ServerLevel[새로운 세계]', x=-813.45, y=67.88, z=-367.13]]
Data Packs: vanilla
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
The animals
(includes fish and squid)are not spawning at the surfaces of Dripstone caves. but other mobs except animals are spawning normally.I saw the the similar issue with this has been fixed from 21w03a update, however, It seems to have been fixed just for hostile mobs. so, I think this issue is not really duplicate with
MC-207335.I checked the doMobSpawning gamerule hasn't off, and also checked the biome id is 'minecraft:dripstone_caves'.
The animals are not spawning at the surfaces of Dripstone caves and Lush caves. but other mobs except animals are spawning normally.
And also, Minecraft wiki says, Dripstone caves is indistinguishable to normal plains biome, but among the structures that are naturally created, NPC villages are the only ones that are not created.
I saw the the similar issue with this has been fixed from 21w03a update, however, It seems to have been fixed just for hostile mobs. so, I think this issue is not really duplicate with
MC-207335.There are some screenshots about lush caves and dripstone caves, and a few more screenshots were taken from the Plains biome to compare to the plains and dripstone caves.
I checked the doMobSpawning gamerule hasn't off, and also checked the biome id is 'minecraft:dripstone_caves' and 'minecraft:lush_caves'.
Animals(Includes fish and squid)aren't spawning at surface of Dripstone caves Biome (Different issue with MC-207335)Animals aren't spawning at surface of Dripstone caves(Also NPC Villages) and Lush caves Biome (Different issue with MC-207335)
Animals aren't spawning at surface of Dripstone caves(Also NPC Villages and Pillager Outpost) and Lush caves Biome (Different issue with MC-207335)
The animals are not spawning at the surfaces of Dripstone caves and Lush caves. but other mobs except animals are spawning normally.
And also, Minecraft wiki says, Dripstone caves is indistinguishable to normal plains biome, but among the structures that are naturally created, NPC villages a
re the only ones that arenot created.I saw the the similar issue with this has been fixed from 21w03a update, however, It seems to have been fixed just for hostile mobs. so, I think this issue is not really duplicate with
MC-207335.There are some screenshots about lush caves and dripstone caves, and a few more screenshots were taken from the Plains biome to compare to the plains and dripstone caves.
I checked the doMobSpawning gamerule hasn't off, and also checked the biome id is 'minecraft:dripstone_caves' and 'minecraft:lush_caves'.
The animals are not spawning at the surfaces of Dripstone caves and Lush caves. but other mobs except animals are spawning normally.
And also, Minecraft wiki says, Dripstone caves is indistinguishable to normal plains biome, but among the structures that are naturally created, NPC villages and Pillager Outpost aren't created naturally.
I saw the the similar issue with this has been fixed from 21w03a update, however, It seems to have been fixed just for hostile mobs. so, I think this issue is not really duplicate with
MC-207335.There are some screenshots about lush caves and dripstone caves, and a few more screenshots were taken from the Plains biome to compare to the plains and dripstone caves.
I checked the doMobSpawning gamerule hasn't off, and also checked the biome id is 'minecraft:dripstone_caves' and 'minecraft:lush_caves'.
The reason why I said Temporary, This is because it
disappears when I leave the game and come back in.The reason why I said Temporary, This is because it is no longer happens when I leave the game and come back in.
Windows: Windows 10 Pro
Java Version: 1.8.0_51 64bit
CPU: 6x AMD Ryzen 5 3500x 6-Core Processor
GPU: NVIDIA GeForce GTX 1660
Windows: Windows 10 Pro
Java Version: 1.8.0_51 64bit
CPU: 6x AMD Ryzen 5 3500x 6-Core Processor
GPU: NVIDIA GeForce GTX 1660 OC
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that, like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that
,like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
Falling fluids aren't destroy or go through Glow Lichen and it floats right above.
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the falling water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the
falling water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the falling water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the f
alling water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the flowing water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
Falling fluids aren't destroy or go through Glow Lichen and it floats right above.Flowing fluids aren't destroy or go through Glow Lichen and it floats right above.
It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
And even I put the lichen directly under the flowing water, the water is cut off.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.It was discovered during survival map play, the water was blocked by the lichen, so the water was floating right above that like ladders. and when I fell under the water, I fell directly to the floor and got damaged.
After the discovery of this phenomenon, I experimented with lava on a different map, and it was the same result.
Equipping your own skins at your skinpack does works properly at minecraft bedrock edition (mobile version), it supposed to be shows the Equip and See pack in store button, and like information thingy, but the buttons doesn't show at minecraft for windows.
it also still happens 1.18.20.27 beta version.
Equipping your own skins at your skinpack does works properly at minecraft bedrock edition (mobile version), it supposed to be shows the Equip and See pack in store button, and like information thingy, but the buttons doesn't show at minecraft for windows.
it also still happens 1.18.20.27 beta version.
The first one is the picture of mobile version, and the second one is picture of minecraft for windows.
Equipping your own skins at your skinpack does works properly at minecraft bedrock edition (mobile version), it supposed to be shows the Equip and See pack in store button, and like information thingy, but the information and buttons doesn't show at minecraft for windows.
it also still happens 1.18.20.27 beta version.
The first one is the picture of mobile version, and the second one is picture of minecraft for windows.
Can't equip my own skins at my skinpackEquip button has missing at minecraft for windows
Equip button has missingatminecraft for windowsEquip button has missing on minecraft for windows


































Then how about some parts of wooden supports are disappeared? It has not only happens 20w18a, same things happened in 1.15.2. I hope know this is a bug or not.