iNkoR_the_2nd
- iNkoR_the_2nd
- inkor_the_2nd
- Europe/Stockholm
- Yes
- No
When any entity is riding the spider
,it can't see anything. Or at least it can't see the player attacking it until the passenger is slain.
The Soul Sand Valley biome in the Nether dimension seems to spawn very little to no mobs, especially comparing to neighboring biomes. On the screenshot provided you can see a ridiculous amount of mobs in the Nether Wastes right next to an empty Soul Sand Valley. Fortresses in Soul Sand Valleys are the opposite way, producing an insane amount of mobs.
The Soul Sand Valley biome in the Nether dimension seems to spawn very little to no mobs, especially comparing to neighboring biomes. On the screenshot provided you can see a ridiculous amount of mobs in the Nether Wastes right next to an empty Soul Sand Valley. Fortresses in Soul Sand Valleys are the opposite way, producing an insane amount of Fortress mobs.
The Soul Sand Valley biome in the Nether dimension seems to spawn very little to no mobs, especially comparing to neighboring biomes. On the screenshots provided you can see a ridiculous amount of mobs in the Nether Wastes right next to an empty Soul Sand Valley. Fortresses in Soul Sand Valleys are the opposite way, producing an insane amount of Fortress mobs.
If a Witch is summoned with NoAI set to
0it will still drink health potions desepite supposedly having no AIIf a Witch is summoned with NoAI set to 1 it will still drink health potions despite supposedly having no AI
If a Witch is summoned with NoAI set to 1 it will still drink health potions despite supposedly having no AI.
Witches with NoAI:1b drink potions
Firework sounds are muted if the ambience/environment slider in the sound settings is at 0%
[video|https://youtu.be/-KZa7KdJODY
Firework sounds are muted if the ambience/environment slider in the sound settings is at 0%
Opening chests and other containers in the guarded_by_piglins block tag aggros them, but adding the vault to this tag doesn't make them treat players opening a vault as stealing from them. Inconsistent behavior.
Opening chests and other containers in the guarded_by_piglins block tag aggros them, but adding the vault to this tag doesn't make them treat players opening a vault as stealing from them. Inconsistent behavior.
P. S. Breaking the vault works, but opening it doesn't.
























Seed and coordinates screenshot attached
1426138906493340540
-479 73 -349
I disagree, this isn't a duplicate. The spawning relates to Ghasts and Endermen as well, and the Fortress mobs are a whole separate issue also mentioned in this report, most likely connected to the problem of low spawn rates.
I was pretty sure silk touch can get any block no matter the tool
on the screenshot
I've seen waterlogged geodes before. In this case it was exposed to water in an ocean but wasn't waterlogged, therefore it's a bug.
the command used was /data merge entity @e[type=skeleton,limit=1,sort=nearest]
{StrayConversionTime:-1}I agree with you Dima, it does. But it looks weird and unnatural from a different perspective. Also thanks for writing the seed, I was too lazy
My mistake, I meant to type "1"
Yes, but I didn't think that could affect it so I didn't put it in the description.
Shouldn't you be put back into your original motion state (or whatever you call it)?
attached tag file. When you break the vault the piglins react like they should, but opening it doesn't trigger their aggro.
Are the containers opening which aggros piglins hardcoded?