IPawnZzNubZ
- IPawnZzNubZ
- JIRAUSER780338
- Europe/Stockholm
- Yes
- No
I'm currently working on creating my own custom enchants. In the previous snapshot I had an enchant become active when the player was below a certain health threshold, but in this snapshot it is no longer working. I found no mentions of any changes in the changelog, so I assume it is a bug.
Below I will show my current code. In the previous snapshot what would happen is that when the player got under a certain threshold, he would gain more armor. In the current snapshot it is no longer working.
I also have another example of an item that would deal more damage when the the victim would have less then 50% health remaining, in this case I have the same issue of the 'scores' requirement not working as the items always deals the bonus damage.
I'm currently working on creating my own custom enchants. In the previous snapshot I had an enchant become active when the player was below a certain health threshold, but in this snapshot it is no longer working. I found no mentions of any changes in the changelog, so I assume it is a bug.
Below I will show my current code. In the previous snapshot what would happen is that when the player got under a certain threshold, he would gain more armor. In the current snapshot it is no longer working.
I also have another example of an item that would deal more damage when the the victim would have less then 50% health remaining, in this case I have the same issue of the 'scores' requirement not working as the items always deals the bonus damage.
I also attached the complete datapack with it, the main issues are under the 'Execute' and 'Endure' enchantments.

