Jonathan Marsh
- jaunt
- JIRAUSER484413
- Europe/Stockholm
- Yes
- No
I am running a server on my desktop and then running the launcher and connecting with "localhost". (I ngrok localhost:25565 and give my friends the generated address so they can connect, too)
Today I had internet issues and I wanted to play the world even if my friends couldn't connect.
The launcher prompted to "Play offline" so I did and I tried connecting to the server but was greeted with:
"Failed to login: the authentication servers are currently down for maintenance"
I was surprised to see it even try to use the authentication servers, so, if nothing else comes of this ticket, maybe add a new error message saying "You are playing offline and cannot join servers" as it is currently misleading.
Regardless, would it be possible for the server to check if the authentication servers are down and, if they "are", allow connections coming fro
m the LAN or localhost? I imagine security/fraud concerns will give this request a big "no", but there's no harm in asking.
I am running a server on my desktop and then running the launcher and connecting with "localhost". (I ngrok localhost:25565 and give my friends the generated address so they can connect, too)
Today I had internet issues and I wanted to play the world even if my friends couldn't connect.
The launcher prompted to "Play offline" so I did and I tried connecting to the server but was greeted with:
"Failed to login: the authentication servers are currently down for maintenance"
I was surprised to see it even try to use the authentication servers, so, if nothing else comes of this ticket, maybe add a new error message saying "You are playing offline and cannot join servers" as it is currently misleading.
Regardless, would it be possible for the server to check if the authentication servers are down and, if they "are", allow connections coming from the LAN or localhost? I imagine security/fraud concerns will give this request a big "no", but there's no harm in asking.
I am running a server on my desktop and then running the launcher and connecting to localhost.
A Minecraft multiplayer server should accept local connections without an auth server if the multiplayer server is offline.
AFAIK "Open To LAN" creates a local server and does this (run two clients, open one to LAN and connect to localhost with the other), so I'm surprised a regular server does not.
- Disconnect your device from the internet
- Start the Minecraft Server
Start the Minecraft Launcher- Play Offline
- Connect to Localhost
- See "Failed to login: the authentication servers are currently down for maintenance" instead of connecting
See also:
MC-183567I am running a server on my desktop and then running the launcher and connecting to localhost.
A Minecraft multiplayer server should accept local connections without an auth server if the multiplayer server is offline.
AFAIK "Open To LAN" creates a local server and does this (run two clients, open one to LAN and connect to localhost with the other), so I'm surprised a regular server does not.
- Disconnect your device from the internet
- Start the Minecraft Server
- On the same device, start the Minecraft Launcher
- Play Offline
- Connect to Localhost
- See "Failed to login: the authentication servers are currently down for maintenance" instead of connecting
See also: https://bugs.mojang.com/browse/MC-183567



Thank you for getting back to me so quickly.
However, I'm not asking for support. There are three bugs:
This was a vanilla environment. The modded client was to emphasise the problem.