Jayden A
- jayden101
- jayden101
- Australia/Sydney
- Yes
- No
When trying to deflect a Ghast Fireball, is is almost impossible, differing from previous versions, in which is was very easy to do so.
What I expected, when trying to hit the fireball, was for it to fly back up at the angle I hit it.
Instead, almost always, the fireball will most likely a) Phase through the punch/hit or b) Explode on contact with the punch/hit.
Steps To Reproduce:
1. Get a Ghast to fire at the player.
2. Try and hit the fireball with a single punch/hit. You will find this is hard, and that the player must spam-click to even have a chance at hitting it, and, even still, it will probably explode anyway.This is a serious issue, as being unable to deflect the fireballs can result in damage and burning of structures, as well as player death.
When a minecart travels along a corner rail, normally it experiences no speed loss. When a block is placed next to the track in the direction that the minecart was originally traveling before turning, the minecart experiences a massive speed decrease. This can be seen by having a diagonal track with blocks on either side of the track.
Contradictory to this, when a minecart travels along a straight track with blocks beside the track, no slowdown is evident. This issue is solely present with corner tracks.
This appears to be an issue with the minecart's hitbox 'rubbing' against the block before fully turning, resulting in a loss of speed when it should not occur. The minecart hitbox needs to be adjusted so that it remains within the confines of its block while it turns.
This issue can be best seen in the following video, created in Beta 1.5. Here, the bug is explained in further detail, including the importance of where the block is in relation to the direction of the turn.
https://www.youtube.com/watch?v=9jMpB_wwce4
A fix for this was provided by user Thinkofdeath in the comments of issue 51053, which has the same underlying problem.
https://bugs.mojang.com/browse/MC-51053?focusedCommentId=223854&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-223854
@Swekob
Sure, I can understand that. But these fireballs are well within melee range. Stationary fireballs seem to be unaffected when spawned with no velocity data tag, but fireballs with velocity (all fired from a Ghast) are affected. While it is POSSIBLE to reflect the fireballs at close range, it's extremely unreliable to do so.
Originally, this bug came about due to the Singleplayer-Multiplayer merge, and I believe that may be the root cause, as it was not present beforehand.
Thank you Alexander for the helpful video.
Yes, it appears that this bug was fixed, at least as of 16w40a. Could be a result of the reworked data tags for Ghast Fireballs in that snapshot, but either way, this bug is finally resolved.