Jakob
- JDBugTracker
- jdbugtracker
- Europe/Stockholm
- Yes
- No
Steps:
- Place a image or a item frame on a block
- Place a piston in front of image or item frame
- Power the piston
- Let the piston retract
IMPORTANT: Somethimes image or item frame breaks bevor retraction. But it will def
enetly be broken if piston retracts!Steps:
- Place a image or a item frame on a block
- Place a piston in front of image or item frame
- Power the piston
- Let the piston retract
IMPORTANT: Somethimes image or item frame breaks bevor retraction. But it will definitely be broken if piston retracts!
Linux, Java 12.0.2
Steps:
- Place a image or a item frame on a block
- Place a piston in front of image or item frame
- Power the piston
- Let the piston retract
IMPORTANT: Somet
himes image or item frame breaks bevor retraction. But it will definitely be broken if piston retracts!
Steps:
- Place a image or a item frame on a block
- Place a piston in front of image or item frame
- Power the piston
- Let the piston retract
IMPORTANT:
Sometimes image or item frame breaks bevor retraction. But it will definitely be broken if piston retracts!Steps:
- Place a image or a item frame on a block
- Place a piston in front of image or item frame
- Power the piston
- Let the piston retract
IMPORTANT: I know that the item fram will be broken if a block is in front of it. But if you retract the piston the item frame will be updated somehow and breaks always and immediately and not after a random time span.
Mobs can't jump on trapdoors if it is on egde of block
Mobs can't jump on trapdoors if it is on egde of block in front of mob
Steps:
- Summon a villager sorrounded by trapdoors (See image)
- Summon a zombie outside of the cage
Leave on image means that the villager can jump
Not leave on image means that the villager can't jump
Steps:
- Extend a piston with bu
tswitch- Place trapdoor in front
- Open trapdoor with redstone signal (not by hand)
Steps:
- Extend a piston with bud switch
- Place trapdoor in front
- Open trapdoor with redstone signal (not by hand)
Butpowerd piston has darken texture if any trapdoor is opend by redstone signal in front of pistonBud powerd piston has darken texture if any trapdoor is opend by redstone signal in front of piston
Lineof wandering trader is to longLead of wandering trader is to long
Steps:
- Build the machine seen in image
- Go directly in front of the piston
- Activate the piston
Mobs are uneffected by that, only players can use this.
This could be correlating to the new movement mechanics.
Steps:
- Build the machine seen in image
- Go directly in front of the piston
- Activate the piston
Mobs are uneffected by that, only players can use this.
This could be correlating to the new movement mechanics of the player.
Logo after language switching on title screen lanugage button is behind title screen buttons text
Steps:
- Press on language button on title screen
- Logo is behind
buttonSteps:
- Press on language button on title screen
- Logo is behind text of button, but in front of button texture
/locatebiome command has no y coordinate set
Steps:
- Type /locatebiome <biome>
Example:
- Biome1: x1 100 z1
Biome2: x2 60 z2
Player pos x3 60 z3
- /locatebiome Biome1
Steps:
- Type /locatebiome <biome>
Example:
- Biome1: x1 100 z1
Biome2: x2 60 z2
Player pos x3 60 z3
- /locatebiome Biome1
Steps:
- Type /locatebiome <biome>
Example:
- Biome1: x 100 z
- Biome2: x 60 z
- Player pos x 60 z
/locatebiome Biome1
-> Result: Biome1 is located at x ~ y
-> If the player teleports to x ~ y, he will be in Biome2
Steps:
- Type /locatebiome <biome>
Example:
- Biome1: x 100 z
- Biome2: x 60 z
- Player pos x 60 z
/locatebiome Biome1
-> Result: Biome1 is located at x ~
y-> If the player teleports to x ~
y, he will be in Biome2Steps:
- Type /locatebiome <biome>
Example:
- Biome1: x 100 z
- Biome2: x 60 z
- Player pos x 60 z
/locatebiome Biome1
-> Result: Biome1 is located at x ~ z
-> If the player teleports to x ~ z, he will be in Biome2








































I know that the item fram will be broken if a block is in front of it. But if you retract the piston the item frame will be updated somehow and breaks always and immediately and not after a random time span.