Jelly Opera
- jelly opera
- jelly opera
- America/Havana
- Yes
- No
If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
No screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)
I'll be reporting that in a moment if it's not already taken care of.
If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
No screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)
If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
EDIT: These findings are also true in windowed mode, but only if the player is NOT viewing an "item group" in the creative inventory (buidling blocks, decorNo screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)
If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
EDIT: These findings are also true in windowed mode, but only if the player is NOT viewing an "item group" in the creative inventory (buidling blocks, decoration blocks, foodstuffs, etc.) The bug is still present in the "survival inventory" in creative mode.No screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)
If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
EDIT: These findings are also true in windowed mode, but only if the player is NOT viewing an "item group" in the creative inventory (buidling blocks, decoration blocks, foodstuffs, etc.) The bug is still present in the "survival inventory" in creative mode.
No screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)If there is a status effect on a player, AND the player is holding one or more items that glow (enchanted tools, enchanted books, potions, nether stars, etc.), the status effect timers will render only their "window", unless one of the following is true:
-the player has his mouse over an inventory slot containing an item
-the player has his mouse over an inventory slot in the same row, and arbitrarily far to the right of the last glowing item in the inventory
-the player has his mouse over an inventory slot in a row below the row containing the last glowing item in the inventoryThese findings where shown to be true in both creative and survival, but not outside of fullscreen mode.
No screenshots could be attached because of another bug disallowing screenshots to be taken with GUI windows open (inventory, crafting table, command block, etc.)
EDIT: These findings are also true in windowed mode, but only if the player is NOT viewing an "item group" in the creative inventory (buidling blocks, decoration blocks, foodstuffs, etc.) The bug is still present in the "survival inventory" in creative mode.
It appears to me that the /spawnpoint command, while it would in previous versions guarantee that a player will respawn at the exact coordinates it was given (like spawning after sleeping in a bed), now acts like the default spawning (like spawning without ever sleeping in a bed,) respawning the player somewhere near the coordinates it was given. Not sure if this is a bug, but it is surely an unwelcome change in my opinion.
This generation bug has happened on all of four worlds I've generated in 1.4.6 with random (inputless) seeds. Doesn't seem normal to me at all. I have screenshots of one of the worlds.
I have this issue, and I use JDK 1.7. Whenever I'm near a horse I get lag spikes, and riding a horse is very stuttery.
Why was this marked "works as intended"? Does anyone have any reason to believe this is not a bug? By the way, I tested this in 14w02c, and furnaces still don't give XP when mined.
Oh dear. Thanks.
As far as I can tell, this has been fixed as of version 14w03b.
It may be of interest to note that stairs can still be placed upside-down. However, they will only face one compass direction as well.