Kevin Zhu
- kenblu24
- kenblu24
- America/New_York
- Yes
- No
Using the snapshot there is a lot of server-side lag. This lag is present on singleplayer, and on multiplayer, to other players as well. TNT doesn't blow up on time, redstone clocks are very slow, beacon effects disappear and reappear, etc. Player movement and framerate seem unaffected.
I have witnessed
one instance of player movement being affected. I walked forward and was "teleported" back to my previous position.Using the snapshot there is a lot of server-side lag. This lag is present on singleplayer, and on multiplayer, to other players as well. TNT doesn't blow up on time, redstone clocks are very slow, beacon effects disappear and reappear, etc. Player movement and framerate seem unaffected.
I have witnessed multiple instance of player movement being affected. I walked forward and was "teleported" back to my previous position.
Using the snapshot there is a lot of server-side lag. This lag is present on singleplayer, and on multiplayer, to other players as well. TNT doesn't blow up on time, redstone clocks are very slow, beacon effects disappear and reappear, etc.
Player movement and framerate seem unaffected.I have witnessed multiple instance of player movement being affected. I walked forward and was "teleported" back to my previous position.
Using the snapshot there is a lot of server-side lag. This lag is present on singleplayer, and on multiplayer, to other players as well. TNT doesn't blow up on time, redstone clocks are very slow, beacon effects disappear and reappear, etc. Framerate seems unaffected.
I have witnessed multiple instance of player movement being affected. I walked forward and was "teleported" back to my previous position.

Would love to see this fixed in the newest snapshot.
THIS HAS BEEN FIXED. In 1.7.4, you can change the score of an offline or non-existent player. Can I get someone to confirm and close this?
Ah. I see what you mean. You can, however, change offline players directly, without the use of a selector. /scoreboard players set Notch FOO 1 works. Sadly this isn't very useful without testfor, I'd love to be able to specify the player in testfor. Testing for "Foo" will always return yes if there are no online players with that objective.
Really want this to be fixed, so hard-wired variables can be used in adventure maps.
Can confirm that this is still an issue. This should not be marked as Resolved.notchplsfix?
Edit: If I remember correctly, this only became an issue when using Java 8.
Edit 2: Electric Boogaloo. Who would've guessed that cleansing my system of everything MC and java related and doing a fresh re-install would have fixed the problem. I had to use revo uninstaller, apparently the installer .msi packages have the same name regardless of version. Whole different issue.
If you have a legacy install (from before 1.2-ish or 2014-ish) try backing that up to a different location, preferrably in a .zip or other archive, nuking everything java and MC, and re-installing.
There are a few possible fixes:
I don't think this is an edge case and I'd love to see this problem resolved properly. Thanks team.