Burey R
- KM100
- km100
- Europe/Stockholm
- Yes
- No
When dealing with multiple items with the Max HP attribute, only the latest change in max HP is performed.
For example,
in the attachments,I have a helmet that gives +12HP (+6hearts) and a chestplate that gives +8HP (+4hearts). When I equip the helmet, I gain6hearts, as normal. But when I then equip the chestplate, the max HP from the helmet is cancelled out, leaving me with only4extra hearts, instead of 10.
Now, when I holdthe wooden hoe, which gives +50% max HP,my HP is set to only 15, despite wearing armor that should be giving more. Furthermore, when I stop holding it, all health boosts are completely cancelled, leaving me at 10 hearts of health despite wearing armor that should give 10 more hearts
(I gave myself a status effect so the hearts would be unobstructed by the inventory screen)When dealing with multiple items with the Max HP attribute, only the latest change in max HP is performed.
For example, I have a helmet that gives +16 HP (+8 hearts) and a chestplate that gives +12 HP (+6 hearts). When I equip the helmet, I gain 8 hearts, as normal. But when I then equip the chestplate, the max HP from the helmet is cancelled out, leaving me with only 6 extra hearts, instead of 10.
Now, when I hold a sword which gives +8 HP (+4 hearts) my HP is set to only 14, despite wearing armor that should be giving more. Furthermore, when I stop holding it, all health boosts are completely cancelled, leaving me at 10 hearts of health despite wearing armor that should give 10 more hearts
(
Difference between a Wither attacking its teammate compared to attacking a non-teammate



Oh, thanks. I guess I should have done a bit more research before reporting this as a bug then. My bad.
Yes, this occurs regardless of what the friendlyfire option is set to.
Added attachments to show the difference between a wither attacking their teammates and non-teammates