Mark White
- Kripth
- kripth
- Europe/Stockholm
- Yes
- No
When hitting a player in a multiplayer server with the hurt animation should be sent by the server as an entity event packet, as it was in the previous versions.
The bug also applies for our own player, as it does the damage animation when jumping off a cliff or whilst falling out of the world (even if the server doesn't notify that).Even if this isn't a bug, it's a really annoying, confising and useless feature.
How to reproduce:
- Join
s0.15 server- Punch a player or fall from an high place
When hitting a player in a multiplayer server with the hurt animation should be sent by the server as an entity event packet, as it was in the previous versions.
The bug also applies for our own player, as it does the damage animation when jumping off a cliff or whilst falling out of the world (even if the server doesn't notify that).Even if this isn't a bug, it's a really annoying, confising and useless feature.
How to reproduce:
- Join a 0.15 server
- Punch a player or fall from an high place
Commands in client-only.json cannot be overwritten by servers
The output of the tell command is '<sender> §
isender whispers to you: message' where the sender's username is duplicated.The output of the tell command is '<sender> §osender whispers to you: message' where the sender's username is duplicated.







Not fixed in 1.0.5
Also affects /help me