D H
- Lapisisawesome
- lapisisawesome
- Europe/Stockholm
- Yes
- No
Dear Mojang,
I have tested many seeds and I discovered that in all of them the mineshafts generate within eachother.
This means that exploring mineshafts can be a lot more difficult than intentional. They sometimes look like they will never end as well.
But thats not the only or t
eh biggest problem with this bug.My biggest problem is that all the placements of the mineshafts can be completely random on each seed because they aren't spread out anymore.
This means that at some seeds they are really close a spawn, while on others they can very far away.
I won't be able to find any mineshafts in all survival worlds because of this bug.
Please take a look at my screenshots I have send you, and test some seeds out in your game yourself to find proof of this problem.
Dear Mojang,
I have tested many seeds and I discovered that in all of them the mineshafts generate within eachother.
This means that exploring mineshafts can be a lot more difficult than intentional. They sometimes look like they will never end as well.
But thats not the only or the biggest problem with this bug.
My biggest problem is that all the placements of the mineshafts can be completely random on each seed because they aren't spread out anymore.
This means that at some seeds they are really close a spawn, while on others they can very far away.
I won't be able to find any mineshafts in all survival worlds because of this bug.
Please take a look at my screenshots I have send you, and test some seeds out in your game yourself to find proof of this problem.
Dear Mojang,
I have tested many seeds and I discovered that in all of them the mineshafts generate within eachother.
This means that exploring mineshafts can be a lot more difficult than intentional. They sometimes look like they will never end as well.
But thats not the only or the biggest problem with this bug.
My biggest problem is that all the placements of the mineshafts can be completely random on each seed because they aren't spread out anymore.
This means that at some seeds they are really close a spawn, while on others they can very far away.
I won't be able to find any mineshafts in all survival worlds because of this bug.
Please take a look at my screenshots I have send you, and test some seeds out in your game yourself to find proof of this problem.
-------------------------------
For beta build 1.2.10
-------------------------------It is indeed not fixed, but there is a lot of progress.
I have tested the beta build and found out that the mineshafts are indeed spreading over the world again, sort of.
But the mineshafts are still generating within eachother, which makes mineshafts still a little bit messy.
The mineshafts are alot rather than they should be. But there is more than 1 this time, which is good progress
Dear Mojang,
I have tested many seeds and I discovered that in all of them the mineshafts generate within eachother.
This means that exploring mineshafts can be a lot more difficult than intentional. They sometimes look like they will never end as well.
But thats not the only or the biggest problem with this bug.
My biggest problem is that all the placements of the mineshafts can be completely random on each seed because they aren't spread out anymore.
This means that at some seeds they are really close a spawn, while on others they can very far away.
I won't be able to find any mineshafts in all survival worlds because of this bug.
Please take a look at my screenshots I have send you, and test some seeds out in your game yourself to find proof of this problem.
-------------------------------
For beta build 1.2.10
-------------------------------It
is indeed not fixed, but there is a lot of progress.I have tested the beta build and found out that the mineshafts are indeed spreading over the world again, sort of.
But the mineshafts are still generating within eachother, which makes mineshafts still a little bit messy.
The mineshafts are alot rather than they should be. But there is more than 1 this time, which is good progress
Dear Mojang,
I have tested many seeds and I discovered that in all of them the mineshafts generate within eachother.
This means that exploring mineshafts can be a lot more difficult than intentional. They sometimes look like they will never end as well.
But thats not the only or the biggest problem with this bug.
My biggest problem is that all the placements of the mineshafts can be completely random on each seed because they aren't spread out anymore.
This means that at some seeds they are really close a spawn, while on others they can very far away.
I won't be able to find any mineshafts in all survival worlds because of this bug.
Please take a look at my screenshots I have send you, and test some seeds out in your game yourself to find proof of this problem.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It seems to be fixed in 1.11, yay ^^
The Natural Texture pack and Plastic Texture Pack have some textures that randomly rotate like vanilla does, but the textures aren't made for this, so it looks kinda odd.
While some textures like stone are already adjusted, some textures like Netherrack aren't, see examples.
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
The Natural Texture pack and Plastic Texture Pack have some textures that randomly rotate like vanilla does, but the textures aren't made for this, so it looks kinda odd.
While some textures like stone are already adjusted, some textures like Netherrack aren't, see examples.
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
-Terracota (Natural Only)
The Natural Texture pack and Plastic TexturePackhave sometextures that randomly rotate like vanilla does, but the textures aren't made for this, so it looks kinda odd.
While some textures like stone are already adjusted, some textures likeNetherrack aren't, seeexamples.
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
-Terracota (Natural Only)
If you download the texture packs: Natural and Plastic Texture pack from the marketplace and you apply one of them, you'll see that some textures of these texture packs look off.
The Natural Texture pack and Plastic Texture Pack have some textures that randomly rotate as vanilla does, but the textures aren't made for this, so it looks kinda odd. There are some textures, like stone, that are already adjusted, some textures like Netherrack aren't, see examples.
The problem with these rotated textures is that they don't connec properbly see netherack as and extample, you can
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
-Terracotta (Natural Only)
If you download the texture packs: Natural and Plastic Texture pack from the marketplace and you apply one of them, you'll see that some textures of these texture packs look off.
The Natural Texture pack and Plastic Texture Pack have some textures that randomly rotate as vanilla
does, but thetextures aren't made for this, so it looks kinda odd. There are some textures, like stone, that are already adjusted, some textures like Netherrack aren't, see examples.
The problem with these rotated textures is that they don't connec properbly see netherackas and extample, you can
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
-Terracotta (Natural Only)
If you download the texture packs: Natural and Plastic Texture pack from the marketplace and you apply one of them, you'll see that some textures of these texture packs look off.
The Natural Texture pack and Plastic Texture Pack have some textures that randomly rotate as the vanilla textures do, but some of the Plastic/Natural textures aren't made for this, so it looks kinda odd. There are some textures, like stone, that are already adjusted, some textures like Netherrack aren't.
If you look at the Netherrack and Stone comparason for the Natural texture pack for instance, you can see that they both use the same texture, just coloured differently. This is mostly fine, except that the Netherrack texture randomly rotates while the Stone texture does not and this is pretty inconsistent.
The Stone texture is adusted to not rotate, unlike the vanilla textures, because otherwise the stone textures don't connect with eachother, which would look odd. Sadly the Netherrack isn't adjusted and some other textures from both the Natural and Plastic texture pack have the same problem, which makes tese textures not connect with eachother, which looks odd.
From what I have found, the problematic sprites are:
-Netherrack
-Magma Block
-Sand
-Red Sand
-Glowstone
-Obsidian (Plastic only)
-Dirt (Natural Only)
-Terracotta (Natural Only)
What should happen is that these textures get adjusted to not rotate randomly, like Stone does in both the Plastic and Natural Texture Pack, so that they connect with eachother and overal looks a lot better.
























Update: The bug is even worse than I thought. I found out that on all the seeds there is only 1 place where all the mineshafts are.
I have traveled all around the map on different seeds and used the /locate command. The location doesn't change no matter how far I am.
Thank you for your information. I have used that information to explore a bit more in a new seed.
I decided to explore and this time use the maximun scale of the map to explore more before I use the command /locate.
But even after exploring the big map, the /locate command didn't change at all.
I have made 4 screenshots of my exploration and 1 screenshot from the only mineshaft found on this world to prove that this bug is present.
Also, I have never played console I only played java-editon before and older versions of the bedrock edtion (or windows 10 beta) and beofoe the mineshafts worked there quite well.
Update:
Found in another seed a great example of mixed mineshafts
Thank you for testing and sending in your results. ^^
I hope that the mojang team will fix the mineshaft bug in the next release.
thank you very much ^^
For beta build 1.2.10
-------------------------------
It is indeed not fixed, but there is a lot of progress.
I have tested the beta build and found out that the mineshafts are indeed spreading over the world again, sort of.
But the mineshafts are still generating within eachother, which makes mineshafts still a little bit messy.
The mineshafts are alot rather than they should be. But there is more than 1 this time, which is good progress
It seems to be fixed in 1.11. I've tested many world and all of them have normal Mineshafts. They are all pretty close to spawn too.
Thank you Mojang for fixing this bug. ^^
Edited the post to match Mega-Spud's Feedback.
Oh neat, so this issue will be fixed in future snapshots I assume. I am very curious about what the new ore generation will be, can't wait for the future!