Plokie
- Larazade
- larazade
- Europe/Stockholm
- Yes
- No
When altering the scale of a player via behavior packs, the player's camera does not follow the player's head position. This could be seen as a bug, or probably should have some kind of solution to move the camera to the correct physical position.
This was a bug previously opened however I thought I'd bring it back since it was marked as resolved and left inactive despite still being an issue in modern versions.
Steps to reproduce:
- Install attached behavior pack (simply modifies the player.json scale to 0.5)
- Create world and apply behavior pack
- Load into world
- Use the different perspectives to see the player
Observed Result:
In the different perspectives, you can see the actual player model, and that the Camera position and third person focal point does not match the head position.
Expected Result:
The first person position and third person focal point should match the player's actual head position.
When altering the scale of a player via behavior packs, the player's camera does not follow the player's head position. This could be seen as a bug, or probably should have some kind of solution to move the camera to the correct physical position.
This was a bug previously opened however I thought I'd bring it back since it was marked as resolved and left inactive despite still being an issue in modern versions.
Steps to reproduce:
- Install attached behavior pack (simply modifies the player.json scale to 0.5)
- Create world and apply behavior pack
- Load into world
- Use the different perspectives to see the player
Observed Result:
In the different perspectives, you can see the actual player model, and
thatthe Camera position and third person focal point does not match the head position.Expected Result:
The first person position and third person focal point should match the player's actual head position.

You would have put /testfor @e[type=item,name="Amour Stand"]
as it is an item, armor_stand is it's entity name.
And if your language is US English or UK English it would vary "Armor Stand"
or "Armour Stand"
Hope this helps
No problem, happy to help
Copying over all those command blocks would not be an easy task, even with +Data
And they work in other dimensions as I put them into a ticking area in the overworld, I did mention all other command blocks work fine that were also in a ticking area in the overworld, only the execute commands including detect don’t work.
Tis’ a bug nonetheless
Hey! So I managed to recover your world, I'm afraid some chunks that appear may be inconsistent to your original seed, I tried to fix this though with the given data I'm afraid I could not. This is the best I could do to recover it, sorry!
I have no idea what caused the corruption, your chunk files seemed fine, if I were to guess, i'd say maybe your level.dat file was corrupt.
Anyway, here's the world
https://drive.google.com/open?id=1zdLCOOHzlw1h2Drw3E8mEAO2WxqhA3Ty
Download the .mcworld file I uploaded and run it, it will automatically import the world into your game