Nicholas Braden
- lb725c
- lb725c
- America/Chicago
- Yes
- No
Entities (tested with Minecarts (MinecartRideable, MinecartChest, MinecartFurnace), specifically) can load the CustomName tag, and when broken the dropped item has the name, but when placing the item back or saving a world with named entities, the tag is not written. The CustomNameVisible tag has no effect for entities.
If the tags are only intended for mobs, this should be broadened for all entities.
The TNT Minecart (MinecartTNT) does not save the status of its explosion timer, nor how it was detonated. Setting off a TNT Minecart and then reloading the world resets it so that it is no longer going to explode. (The NBT data is not even written)
MinecartTNT doesn't save Fuse status or explosion type
See Hopper crash report with ID 68245197
By setting the GameType field of a level.dat file to 3, the game crashes when clicking the Singleplayer button from the main menu. Values of 0, 1, and 2 work fine as expected.
The crash is an ArrayIndexOutOfBoundsException, most likely when trying to get the text to display for either survival, creative, or adventure mode in the world list.
Fixed in 14w21b
I can confirm.
The whole point of the NBT format was that map makers and modders could more easily customize the Minecraft experience for their players. Many features intentionally added by Notch, Jeb, Dinnerbone, etc. can only be accessed via NBT editors, and, again, are intended to be used. In this case, this bug is a simple oversight that can be fixed simply (e.g. don't do the blink effect if the effect is set to ambient, as set by beacons and other sources).
Yes, this is still an issue in 1.5.1 - CustomName is still saved and loaded and assigned to the name of the dropped item, but CustomNameVisible is ignored and neither loaded nor saved.
@Yoann most unused tags were created intentionally for mapmakers to use.