Lightningbulb
- Lightningbulb
- JIRAUSER766476
- Europe/Stockholm
- Yes
- No
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
Open a new world on any version between 1.9 and the latest and follow the eyes of ender to the stronghold. Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 chunk coordinate (Corner of the chunk) in 1.19- 23w46a, and to the 8,8 chunk coordinate in 1.9-1.18.2. The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
Related but this ticket resolves that.
This is still an issue in 1.20.2
I was speedrunning some 1.20 Minecraft and spent 20 minutes trying to get into the stronghold before giving up and going into spectator and realizing it wasn't pointing to the right spot, and after some testing I came to the same conclusion as you before I looked it up on the bug tracker.
Somehow someone else going through all this effort testing and documenting this issue a year and a half ago just makes me happy. It's like, "FINALLY SOMEONE ELSE GETS IT".
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate (Corner of the chunk)
and . Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 chunk coordinate (Corner of the chunk) in 1.19- 23w46a, and to the 8,8 chunk coordinate in 1.9-1.18.2. The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
The bug
Pre 1.19 Eyes of Ender would point to the middle of a chunk (8,x,8) the stronghold entry was located in. They now point to the center of 4 chunks where the stronghold entry is located. (0,x,0)
/locate used to do the same, but since change to /locate structure stronghold points to the corner of the chunk (0,x,0)
Steps to Reproduce
1) Open 1.18.2 or previous game version and Create a New World
2) Use "/locate stronghold" to find closest stronghold
3) Press f3 and take note of Chunk Coordinates (will be [8,x,8])
4)Throw an eye of ender and see it goes to the middle of that chunk
5) Open 1.19 game version and Create New World
6) Follow steps 2-4 for the 1.19 world (using instead /locate structure stronghold for step 2) and find the following differences:
A) Locate brings you to a different Chunk Coordinate in the Same Chunk ( [0,x,0]vs[8,x,8]) above the stronghold
B) Eye of Ender points towards the center of 4 chunks (One of those 4 chunks is the one the stronghold staircase spawns at [4,x,4] sub chunk coordinate and pre-1.19 the eye would go to the center of that chunk)
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate (Corner of the chunk)
and . Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 chunk coordinate (Corner of the chunk) in 1.19- 23w46a, and to the 8,8 chunk coordinate in 1.9-1.18.2. The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
The bug
Pre 1.19 Eyes of Ender would point to the middle of a chunk (8,x,8) the stronghold entry was located in. They now point to the center of 4 chunks where the stronghold entry is located. (0,x,0)
/locate used to do the same, but since change to /locate structure stronghold points to the corner of the chunk (0,x,0)
Steps to Reproduce
1) Open 1.18.2 or previous game version and Create a New World
2) Use "/locate stronghold" to find closest stronghold
3) Press f3 and take note of Chunk Coordinates (will be [8,x,8])
4)Throw an eye of ender and see it goes to the middle of that chunk
5) Open 1.19 game version and Create New World
6) Follow steps 2-4 for the 1.19 world (using instead /locate structure stronghold for step 2) and find the following differences:
A) Locate brings you to a different Chunk Coordinate in the Same Chunk ( [0,x,0]vs[8,x,8]) above the stronghold
B) Eye of Ender points towards the center of 4 chunks (One of those 4 chunks is the one the stronghold staircase spawns at [4,x,4]
sub chunk coordinate and pre-1.19 the eye would go to the center of that chunk)This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate (Corner of the chunk)
4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
Guess I'll post my stuff here because my ticket got closed
This should be fixed differently (covered in this post)
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
Open a new world on any version between 1.9 and the latest and follow the eyes of ender to the stronghold. Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 chunk coordinate (Corner of the chunk) in 1.19- 23w46a, and to the 8,8 chunk coordinate in 1.9-1.18.2. The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
Eyes of Ender and "/locate structure stronghold" point to the corner of a chunk in 1.19+ instead of thecenterEyes of Ender and "/locate structure stronghold" point to the corner of a chunk in 1.19+ instead of the [4,4] chunk coordinate
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate
(Corner of the chunk)4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate the Corner of the chunk (8,8 sub chunk before 1.18.2)
4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate the Corner of the chunk (8,8 sub chunk before 1.18.2)
4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
P.S. if you want it really nice then make it point to 4.5, 4.5 because then it will point directly to the block instead of to the corner of it but this is not necessary
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate the Corner of the chunk (8,8 sub chunk before 1.18.2)
4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod to fix this issue)
P.S. if you want it really nice then make it point to 4.5, 4.5 because then it will point directly to the block instead of to the corner of it but this is not necessary
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given
This simple bug started in 1.9 and hasn't been fixed for 7+ years.
Issue
The eyes of ender point to the 0,0 chunk coordinate and not the 4,4 chunk coordinate (The stairs are at 4,4).
Reproduce
1) Open a new world on any version between 1.9 and the latest
2) follow the eyes of ender to the stronghold
3) Open the f3 debug menu and you will see the eyes of ender will converge on the 0,0 sub-chunk coordinate the Corner of the chunk (8,8 sub chunk before 1.18.2)
4) The stairs are always at the 4,4 chunk coordinate.
Possible Solution
The solution is either moving the coordinates the locate stronghold structure returns, or by moving the location the eyes of ender point at by 4 blocks on both axes
(second option is a little janky but easy, and won't mess up its spawning. I know this because I made a fabric mod and plugin to fix this issue here https://modrinth.com/plugin/eyeofenderfix/gallery)
P.S. if you want it really nice then make it point to 4.5, 4.5 because then it will point directly to the block instead of to the corner of it but this is not necessary
Why is this an issue?
Digging straight down at the eye of ender was intended to lead to the stairwell as shown in the 1.9 betas from 15w49 - 1.9 pre2 when the eye of ender was changed to point to the 4,4 chunk coordinate at the stairwell instead of the end portal.
In the 1.9 betas, the eyes were slightly bugged because they kept pointing to the end portal until you re-logged, then they would point to the stairwell at the 4,4 starting chunk coordinate. In the process of fixing it, the eyes of ender were set to the middle of the chunk (8,8) causing players to miss the stronghold if it is facing north or west. Following the release of 1.19 to present, eyes now point to the 0,0 chunk coordinate which will cause players to miss if the stronghold is facing east or south.
Images attached to visualize all the information given








They are saying it should be put back to the 8,8 chunk coordinate and I am saying it should be put back to 4,4 (where it was in the 1.9 betas) because that is what the eye of ender mechanics appear to be designed for. The eyes of ender shouldn't be a guessing game when you dig down and they weren't for the first 5 years in the game because they are meant to lead you to the stronghold.
That ticket is just unaware that 8,8 instead of 0,0 was an issue on an issue.
well, I would argue that I am reporting a different issue because they are saying a change from 8,8 to 0,0 recently is a bug and I am saying a change made 7 years ago from the portal room to 8,8 of the starting chunk instead of 4,4 is a bug. The issue I am reporting is much older and I feel it should trump the older report because of the added detail and reasoning behind it.
Basically resigning all my evidence to the comments of an abandoned thread makes me think this will be left to rot for another few years as the other thread has.
Can I take over this issue since this appears to be inactive?
Still affects 1.20.2 through 1.20.3 pre1
It doesn't even have to be a laggy server, it's happening to me on my private worlds. Although even slight lag makes it much worse. Also basic fabric mod here to fix it if anyone wants it https://modrinth.com/mod/sneakfix