masterzminer
- masterzminer
- masterzminer
- Europe/Stockholm
- Yes
- No
EDIT: I have realized this is not a bug. I didn't chanage one of the NBT tags, sorry for the trouble.
What I expected to happen was
I would put on a chest plate that gives me 4 more hearts, and boots that give me 2 less hearts, and I would have a total of 12 heartsWhat actually happened was
The first piece of armour I put on, the attributes carry over, then the next one overwrites all the attributes on the other pieces of armour.
Ex: Chest plate "+8 max health" put on first, total health: 14 hearts
Boots "-4 max heath" total health: 8 hearts
I testes this with all 4 attributes for items, the same result each time. Also when I took damage from a zombie it set the attributes I had from armour to my chest slot.Steps to Reproduce:
1. Use NBT Explorer to add heath attributes to armour.
2. Put on the armour that gives you more health
3. Put on the armour that gives you less health
4. You will have the attributes the most recent armour piece gives you.
5. Take damage the attributes are set to the ones in the chest slot
I was working on a map and I was walking around the spawn chunks and suddenly crashed. I then reloaded only to crash right away. I then went into MC Edit and deleted the chunks I was crashing in from the save file, then recreated them, only to crash once again.
I can only move from the chunks using MC Edit, this has happened 3 times now (3 separate worlds), I have updated MC Edit and used several different versions, but still the same result.
The only pattern I can see is all of the worlds have been empty void worlds, (normal generation and the entire world MC Edidted out) and then bedrock platforms.
Me guess is that there is an issue with the game when chunks near spawn (or any chunks?) have few blocks and are open to the void the game crashes. Also potentially might have to do with generating new chunks.
The crash the game gave me
Sorry about that, forgot the crash report should be there now
The map itself is a normal generated map (to create it I clicked create a new world then changed the game mode to creative, then hit create). From there I deleted all of the blocks and entitys with MC Edit then moved spawn about 1000 blocks from 0 0. I then wanted to put a redstone clock that would always update at spawn, so I used /kill and then walked around spawn then crashed, now if I go any where near spawn the game crashes, I can load the world far from spawn though.
The career tag was set to 4 and I was using a black apron villager. Changing career tag to 0 seemed to stop the crashing.