Matthew Moretz
- matmorcat
- matmorcat
- America/New_York
- Yes
- No
Changed Environment:
Operating System: Windows 7
Java Version: 7Windows 7
Deleted Comment:
Same thing happens with fresh install. The thrown splash potion texture is broken as well, and the 45 degree slanted water texture doesn't show.
Changed Description:
Whn you create a nether portal, the particles that it usually emits are all concentrated on one axis on the north most portal blocks. The spread of the particles looks more normal as you get closer to spawn (0, 0, 0).
At 30 mil blocks each portal has 1 emittion point.
At 10 million blocks, it starts to split into 3 emittion points.
At 10 thousand blocks, it has no distinguishable emittion points.I have attached a picture of each of these samples below.
Changed Summary:
Nether Portal Particles emitting from Nether Portals incorrectly far away from spawn.
Added Attachments:




This has been around for a long while. Play on any Parkour server or other movement based games and it really becomes a problem. I can get it to happen almost every time when I am in creative mode. You start sprinting, stop sprinting, then quickly pick up sprinting again with very little time not sprinting in between. Reproduced in 1.5.2.
This doesn't happen for me, even at 30 mil blocks.
That's one strange bug, which I guess is to be expected for the new rendering optimisations.
14w20b - Windows 7 - Java 7
This happens to me as well, though even without thrid person view, it happens if I have a high enough FOV (I play with 90) and am looking diagnally.
EDIT: It also happens when you change FOV, though this is probably to be expectated.
14w30b - Windows 7 - Java 7