TheEnderke
- mattenderle488
- mattenderle488@gmail.com
- America/Chicago
- Yes
- No
When creating a ticking area ever since updating my bedrock server to 1.14.0.9 the coordinates are not correct. I previously created ticking areas in 1.13 and those ones had the Y value set to 0 after the update. I tried creating them on a creative world on Windows 10 and on my bedrock server. I also connected my switch to the bedrock server and it also wouldn't set the correct coordinates.
I've also tried to make ticking areas that are within the chunk I'm in and that has no effect either.
[2019-12-14 20:20:08 INFO] Starting Server
[2019-12-14 20:20:08 INFO] Version 1.14.0.9
tickingarea add 1 2 3 4 5 6
Added ticking area from 0, 0, 0 to 15, 0, 15.
9/10 ticking areas in use.
tickingarea add 0 0 0 15 0 15
Added ticking area from 0, 0, 0 to 15, 0, 15.
10/10 ticking areas in use.
Steps to Reproduce:
1. Execute a command to create a ticking area. /tickingarea add 1 2 3 4 5 6
Observed Results:
The operator will see that the response says the incorrect coordinates. Added ticking area from 0, 0, 0 to 15, 0, 15.
Expected Results:
The operator should have the entered coordinates listed like this: Added ticking area from 1, 2, 3 to 4, 5, 6.
When creating a ticking area ever since updating my bedrock server to 1.14.0.9 the coordinates are not correct. I previously created ticking areas in 1.13 and those ones had the Y value set to 0 after the update. I tried creating them on a creative world on Windows 10 and on my bedrock server. I also connected my switch to the bedrock server and it also wouldn't set the correct coordinates.
I've also tried to make ticking areas that are within the chunk I'm in and that has no effect either.
[2019-12-14 20:20:08 INFO] Starting Server
[2019-12-14 20:20:08 INFO] Version 1.14.0.9
tickingarea add 1 2 3 4 5 6
Added ticking area from 0, 0, 0 to 15, 0, 15.
9/10 ticking areas in use.
tickingarea add 0 0 0 15 0 15
Added ticking area from 0, 0, 0 to 15, 0, 15.
10/10 ticking areas in use.
Steps to Reproduce:
1. Execute a command to create a ticking area./tickingarea add 1 2 3 4 5 6
Observed Results:
The operator will see that the response says the incorrect coordinates.
Added ticking area from 0, 0, 0 to 15, 0, 15.Expected Results:
The operator should have the entered coordinates listed like this:
Added ticking area from 1, 2, 3 to 4, 5, 6.
When creating a ticking area ever since updating my bedrock server to 1.14.0.9 the coordinates are not correct. I previously created ticking areas in 1.13 and those ones had the Y value set to 0 after the update. I tried creating them on a creative world on Windows 10 and on my bedrock server. I also connected my switch to the bedrock server and it also wouldn't set the correct coordinates.
I've also tried to make ticking areas that are within the chunk I'm in and that has no effect either.
[2019-12-14 20:20:08 INFO] Starting Server
[2019-12-14 20:20:08 INFO] Version 1.14.0.9
tickingarea add 1 2 3 4 5 6
Added ticking area from 0, 0, 0 to 15, 0, 15.
9/10 ticking areas in use.
tickingarea add 0 0 0 15 0 15
Added ticking area from 0, 0, 0 to 15, 0, 15.
10/10 ticking areas in use.
Steps to Reproduce:
1. Execute a command to create a ticking area./tickingarea add 1 2 3 4 5 6Observed Results:
The operator will see that the response says the incorrect coordinates.
Added ticking area from 0, 0, 0 to 15, 0, 15.Expected Results:
The operator should have the entered coordinates listed like this:
Added ticking area from 1, 2, 3 to 4, 5, 6.
When creating a ticking area ever since updating my bedrock server to 1.14.0.9 the coordinates are not correct. I previously created ticking areas in 1.13 and those ones had the Y value set to 0 after the update. I tried creating them on a creative world on Windows 10 and on my bedrock server. I also connected my switch to the bedrock server and it also wouldn't set the correct coordinates.
I've also tried to make ticking areas that are within the chunk I'm in and that has no effect either.
[2019-12-14 20:20:08 INFO] Starting Server
[2019-12-14 20:20:08 INFO] Version 1.14.0.9
tickingarea add 1 2 3 4 5 6
Added ticking area from 0, 0, 0 to 15, 0, 15.
9/10 ticking areas in use.
tickingarea add 0 0 0 15 0 15
Added ticking area from 0, 0, 0 to 15, 0, 15.
10/10 ticking areas in use.
Steps to Reproduce:
1. Execute a command to create a ticking area./tickingarea add 1 2 3 4 5 6Observed Results:
The operator will see that the response says the incorrect coordinates.
Added ticking area from 0, 0, 0 to 15, 0, 15.Expected Results:
The operator should have the entered coordinates listed like this:
Added ticking area from 1, 2, 3 to 4, 5, 6.
When creating a ticking area ever since updating my bedrock server to 1.14.0.9 the coordinates are not correct. I previously created ticking areas in 1.13 and those ones had the Y value set to 0 after the update. I tried creating them on a creative world on Windows 10 and on my bedrock server. I also connected my switch to the bedrock server and it also wouldn't set the correct coordinates.
I've also tried to make ticking areas that are within the chunk I'm in and that has no effect either.
[2019-12-14 20:20:08 INFO] Starting Server
[2019-12-14 20:20:08 INFO] Version 1.14.0.9
tickingarea add 1 2 3 4 5 6
Added ticking area from 0, 0, 0 to 15, 0, 15.
9/10 ticking areas in use.
tickingarea add 0 0 0 15 0 15
Added ticking area from 0, 0, 0 to 15, 0, 15.
10/10 ticking areas in use.
Steps to Reproduce:
1. Execute a command to create a ticking area. Both Console and Client side produce same result./tickingarea add 1 2 3 4 5 6Observed Results:
The operator will see that the response says the incorrect coordinates.
Added ticking area from 0, 0, 0 to 15, 0, 15.Expected Results:
The operator should have the entered coordinates listed like this:
Added ticking area from 1, 2, 3 to 4, 5, 6.
[1.13 Nintendo Switch]
I've been experiencing this "bug" when I played on the switch with local co-op. Switching to a Realm with my world mitigated this.
It was auto-saving so frequently that we would break maybe 10 blocks then wait over a minute for the save to complete. This made mining in the Nether impossible due to potential of exposing lava.
This happened to us. My friend picked up another bell from a village and it allowed him to remove them.
We had this in the overworld too. We had used lime green glass surrounding it and this happened.
That does seem to be the case now that I looked into it more. I was just really confused since on 1.13 it was displaying the y value when I made it, but chunk loading makes sense.
Thanks for the clarification.
I'm having the same issue on Windows 10 as well as the Bedrock Alpha server. I've created several small versions of my kelp farm that overloaded 14 smelters continuously for two weeks on 1.13. None of the plants in there get above 2 more than three times. Then replanting them gives a change to repeat the previous statement.
I've built outside of the spawn chunck, in it, unloaded chuncks, etc and it will not produce. Even on 9999 tick speed.