It's a locally hosted multiplayer game.
I created a copy of the world and that temporarily fixed the problem. But once the other players re-entered the end the problem began again. So the problem seems to be triggered upon re entering the end dimension.
It's a locally hosted multiplayer game.
I created a copy of the world and that temporarily fixed the problem. But once the other players re-entered the end the problem began again. So the problem seems to be triggered upon re entering the end dimension.