Brandon Staab
- megasniperb
- megasniperb
- America/New_York
- Yes
- No
Description
Randomly it seems that the player de-syncs from the server, when they re-log into the server there are a phantom player and the real one, then the there begins spamming the same trace over and over again. The server must be restarted to continue playing. It is repeatable however I am not sure what triggers it exactly. I am playing localhost and Lynn1077 is playing on another network.
Crash Report
S:\minecraft>java -Xmx1G -Xms1G -jar minecraft_server.jar --nogui [13:45:06] [Server thread/INFO]: Starting minecraft server version 14w32d [13:45:06] [Server thread/INFO]: Loading properties [13:45:06] [Server thread/INFO]: Default game type: SURVIVAL [13:45:06] [Server thread/INFO]: Generating keypair [13:45:06] [Server thread/INFO]: Starting Minecraft server on *:25565 [13:45:07] [Server thread/INFO]: Preparing level "world" [13:45:07] [Server thread/INFO]: Preparing start region for level 0 [13:45:08] [Server thread/INFO]: Preparing spawn area: 42% [13:45:09] [Server thread/INFO]: Done (1.816s)! For help, type "help" or "?" [13:45:12] [User Authenticator #1/INFO]: UUID of player Lynn1077 is 132ef156-0cff-4641-a636-63151b5f0d88 [13:45:12] [User Authenticator #2/INFO]: UUID of player MegaSniperB is 3f4da0c6-0d7a-44cf-ae91-818e4fea5476 [13:45:12] [Server thread/INFO]: Lynn1077[/198.14.219.94:50878] logged in with entity id 472 at (-312.7406288542708, 86.0, 264.6424078447125) [13:45:12] [Server thread/INFO]: Lynn1077 joined the game [13:45:12] [Server thread/INFO]: MegaSniperB[/127.0.0.1:54437] logged in with entity id 485 at (-317.1232393824896, 71.0, 247.69058494797173) [13:45:12] [Server thread/INFO]: MegaSniperB joined the game [13:45:45] [User Authenticator #3/INFO]: UUID of player MegaSniperB is 3f4da0c6-0d7a-44cf-ae91-818e4fea5476 [13:45:45] [Server thread/INFO]: MegaSniperB[/127.0.0.1:54457] logged in with entity id 2093 at (-317.1232393824896, 71.0, 247.69058494797173) [13:45:45] [Server thread/INFO]: MegaSniperB joined the game Aug 11, 2014 1:45:46 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception: java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.writev0(Native Method) at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:55) at sun.nio.ch.IOUtil.write(IOUtil.java:148) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:524) at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:267) at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:694) at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:321) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:515) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:464) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:378) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:350) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) at java.lang.Thread.run(Thread.java:745) Aug 11, 2014 1:45:46 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception: java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.writev0(Native Method) at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:55) at sun.nio.ch.IOUtil.write(IOUtil.java:148) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:524) at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:267) at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:694) at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:321) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:515) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:464) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:378) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:350) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) at java.lang.Thread.run(Thread.java:745) Aug 11, 2014 1:45:46 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception: java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.writev0(Native Method) at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:55) at sun.nio.ch.IOUtil.write(IOUtil.java:148) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:524) at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:267) at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:694) at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:321) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:515) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:464) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:378) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:350) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) at java.lang.Thread.run(Thread.java:745)
Crash Report 2 (Commented)
## A generic good start S:\minecraft>java -Xmx1G -Xms1G -jar minecraft_server.jar --nogui [20:01:50] [Server thread/INFO]: Starting minecraft server version 14w33a [20:01:50] [Server thread/INFO]: Loading properties [20:01:50] [Server thread/INFO]: Default game type: SURVIVAL [20:01:50] [Server thread/INFO]: Generating keypair [20:01:50] [Server thread/INFO]: Starting Minecraft server on *:25565 [20:01:50] [Server thread/INFO]: Preparing level "world" [20:01:51] [Server thread/INFO]: Preparing start region for level 0 [20:01:52] [Server thread/INFO]: Preparing spawn area: 42% [20:01:53] [Server thread/INFO]: Preparing spawn area: 98% [20:01:53] [Server thread/INFO]: Done (2.192s)! For help, type "help" or "?" ## Log onto the server for the fist time since the server restart [20:05:32] [User Authenticator #1/INFO]: UUID of player MegaSniperB is 3f4da0c6-0d7a-44cf-ae91-818e4fea5476 [20:05:32] [Server thread/INFO]: MegaSniperB[/127.0.0.1:52464] logged in with entity id 549 at (-321.45184881157775, 67.0, 263.7129469049785) [20:05:32] [Server thread/INFO]: MegaSniperB joined the game ## Loss of connection, Player leaves the game [21:09:40] [Server thread/INFO]: MegaSniperB lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}} [21:09:40] [Server thread/INFO]: MegaSniperB left the game ## Player tries to join the game but the server thinks 2 players with the same UUID joined, ## causing there to be a phantom player, and the real player, the the server breaks and spams it's stack [21:12:30] [User Authenticator #2/INFO]: UUID of player MegaSniperB is 3f4da0c6-0d7a-44cf-ae91-818e4fea5476 [21:12:30] [Server thread/INFO]: MegaSniperB[/127.0.0.1:54610] logged in with entity id 799552 at (-375.4334363097938, 57.24918707874468, 222.0369253542067) [21:12:30] [Server thread/INFO]: MegaSniperB joined the game [21:13:01] [User Authenticator #3/INFO]: UUID of player MegaSniperB is 3f4da0c6-0d7a-44cf-ae91-818e4fea5476 [21:13:02] [Server thread/INFO]: MegaSniperB[/127.0.0.1:54633] logged in with entity id 806330 at (-375.4334363097938, 57.24918707874468, 222.0369253542067) [21:13:02] [Server thread/INFO]: MegaSniperB joined the game ## Infite spam of the same stack, goes on forever Aug 13, 2014 9:13:02 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception: java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.writev0(Native Method) at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:55) at sun.nio.ch.IOUtil.write(IOUtil.java:148) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:524) at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:267) at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:694) at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:321) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:515) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:464) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:378) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:350) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) at java.lang.Thread.run(Thread.java:745) Aug 13, 2014 9:13:02 PM io.netty.channel.AbstractChannelHandlerContext invokeExceptionCaught WARNING: An exception was thrown by a user handler's exceptionCaught() method while handling the following exception: java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.writev0(Native Method) at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:55) at sun.nio.ch.IOUtil.write(IOUtil.java:148) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:524) at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:267) at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:694) at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:321) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:515) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:464) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:378) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:350) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) at java.lang.Thread.run(Thread.java:745)
"An existing connection was forcibly closed by the remote host".. player de-syncplayer duplicate/phantom/de-sync..."An existing connection was forcibly closed by the remote host"
System.getProperty('os.name') == 'Windows 7'
System.getProperty('os.version') =='6.1'
System.getProperty('os.arch') =='x86'
System.getProperty('java.version') == '1.7.0_67'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') =='32'os.name = Windows 7,
os.version = 6.1,
os.arch = x86,
java.version = 1.7.0_67,
java.vendor = Oracle Corporation,
sun.arch.data.model = 32,

using health fixes this problem but it doesn't make senses that it would find dead players... that can't be a feature of the game.
As of right now the only work around to my knowledge is to downgrade snapshots (witch isn't really a work around) or to just use spawners that don't spawn multiple entities
note: a command such as"/scoreboard teams join Redstone @r[0,34,0,11,team=]" will add all plays not on a team to team redstone. However if there are no people left that are't on a team. the player "@r[0,34,0,11,team=]" will be added to that team (if you look in the nbt file) and on a multiplayer server it will disconnect all players and disallow anyone to join the server until you type"/scoreboard teams empty Redstone" to clear out the player, then everything works fine once again. I'm not sure if these to bugs are tied together but it seems like they are.
You're gonna have to provide a better description or something, theses guys don't have all day to try to get the game to crash by opening a single player world up all day. Try recording it with Fraps and linking the recording if it doesn't produce a error log.
This is a new bug I can only reproduce in the snapshots. I have whitelist and online mode on and time idle timer set to 0, I can run the other versions of the server without any hassle so it is not the bug described in
MC-38565This is not a duplicate of
MC-38565.Thank You Pongo Sapiens, for explaining how the bug occurs and verifying that it is not a duplicate. Could a mod reopen this on this basis
I also get this problem:
Rotating your monitor output via Desktop>Screen Resolution>Orientation also has this affect
This implies that is is a Windows and iOS X problem